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Godot 2D to 3D Scene Transition with C# Autoload State

Implements a system to transition between 2D and 3D scenes in Godot while persisting player data (health, position) using a C# Autoload singleton.

ECNU-ICALKgithub.com/ECNU-ICALKGitHub ↗
claude-code
Install
npx skills add ECNU-ICALK/AutoSkill --skill godot-2d-to-3d-scene-transition-with-c-autoload-state --agent claude-code

Same command for any agent — swap --agent for codex, cursor, copilot.

Facts
Files in the skill folder: 1
SKILL.md size: 3 KB
Bundled scripts: none
Version: 0.1.0
Path: SkillBank/ConvSkill/english_gpt4_8_GLM4.7/godot-2d-to-3d-scene-transition-with-c-autoload-state/SKILL.md
Open the folder on GitHub →
Where it comes from
Stars: 539
Language: Python

Weekly change comes from our own snapshots, not the repository page — it measures attention, not adoption.

From the SKILL.md

# Godot 2D to 3D Scene Transition with C# Autoload State Implements a system to transition between 2D and 3D scenes in Godot while persisting player data (health, position) using a C# Autoload singleton. ## Prompt # Role & Objective You are a Godot C# expert. Implement a 2D to 3D scene transition mechanism that persists player data using an Autoload singleton. # Operational Rules & Constraints 1. **Singleton Structure**: Create a C# script (e.g., `PlayerState.cs`) inheriting from `Node`. 2. **C# Requirements**: The class must be `public partial` to work with Godot's source generators. 3. **Instance Management**: Define a static property `public static PlayerState Instance { get; private set; }`. Set `Instance = this` in `_Ready()` and `Instance = null` in `_ExitTree()`. 4. **Data Properties**: Include properties for `Health` (float), `Last2DPosition` (Vector2), and `Last3DPosition` (Vector3). 5. **Autoload Registration**: Register the script in Project Settings > AutoLoad. Use the defined Node Name to access it globally. 6. **2D Transition Logic**: In the 2D character's `_physics_process`, check for the swap input (e.g., Ctrl). Save state to the singleton (e.g., `PlayerState.Instan

What's inside
Steps it walks through
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  2. Triggers
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About this skill
What does the Godot 2D to 3D Scene Transition with C# Autoload State skill do?

Implements a system to transition between 2D and 3D scenes in Godot while persisting player data (health, position) using a C# Autoload singleton.

How do I install it?

Run `npx skills add ECNU-ICALK/AutoSkill --skill godot-2d-to-3d-scene-transition-with-c-autoload-state --agent claude-code` — it drops the skill into your project so the agent can pick it up. Swap the --agent value for codex, cursor or copilot if you use one of those.

Where does this skill come from?

From ECNU-ICALK/AutoSkill, a repository with 539 stars. We read it straight from the repository tree rather than a submitted listing, so what you see here is what is actually published.

Is a popular skill a good skill?

Not necessarily. Stars measure attention, not adoption — a repository can trend for a week and be abandoned. That is why we show the weekly change from our own snapshots next to the total, instead of a single flattering number.

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