Agent skill · Documentation

geb-writing-style

Use when polishing prose, abstract, and introduction for a Games and Economic Behavior (GEB) manuscript so the model and result land for a general game-theory reader. Enforces the 250-word abstract cap and elsarticle conventions. Polishes exposition; it does not change results.

brycew6m878★ · +32/wk · 1 repos on radarProfile →
claude-codeMIT
Install
npx skills add brycewang-stanford/Awesome-Journal-Skills --skill geb-writing-style --agent claude-code

Same command for any agent — swap --agent for codex, cursor, copilot.

Facts
Files in the skill folder: 1
SKILL.md size: 5 KB
Bundled scripts: none
Path: Games-and-Economic-Behavior-Skills/skills/geb-writing-style/SKILL.md
Open the folder on GitHub →
Where it comes from
Stars: 909 · +31 this week
Language: Stata
Read our review of the source →

Weekly change comes from our own snapshots, not the repository page — it measures attention, not adoption.

From the SKILL.md

# Writing Style (geb-writing-style) ## When to trigger - The introduction reaches the theorem only after pages of setup and notation - The abstract is over 250 words, or states the model but not the result - The proof idea is invisible behind algebra - Prose is dense even for a specialist game-theory reader ## GEB house style: precise, idea-first, specialist-but-broad GEB is read across the game-theory community — economics, political science, biology, computer science, mathematics, and psychology — so the writing must be **rigorous yet legible beyond one sub-field**. Lead with the idea and the result; push heavy algebra into proofs and appendices. State theorems precisely but motivate them in words first. The reader is a game theorist, so you can assume the vocabulary of equilibrium and mechanisms, but not the details of your specific construction. Format facts that shape the writing: - **Abstract must not exceed 250 words** — concise and factual; state the contribution and the main result, not just the topic. - **References:** no strict style is imposed at submission as long as it is **consistent**; the published style is **elsarticle-num**. (Avoid mixing styles.) - **Generative-

What's inside
Steps it walks through
  1. When to trigger
  2. GEB house style: precise, idea-first, specialist-but-broad
  3. The introduction arc (GEB template)
  4. Abstract: state the result (≤250 words)
  5. Two prose lanes: theory and experiment
  6. Micro-rewrite: an opening sentence
  7. Sentence-level craft
  8. Anti-patterns
  9. Output format
More from Awesome-Journal-Skills
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About this skill
What does the geb-writing-style skill do?

Use when polishing prose, abstract, and introduction for a Games and Economic Behavior (GEB) manuscript so the model and result land for a general game-theory reader. Enforces the 250-word abstract cap and elsarticle conventions. Polishes exposition; it does not change results.

How do I install it?

Run `npx skills add brycewang-stanford/Awesome-Journal-Skills --skill geb-writing-style --agent claude-code` — it drops the skill into your project so the agent can pick it up. Swap the --agent value for codex, cursor or copilot if you use one of those.

Where does this skill come from?

From brycewang-stanford/Awesome-Journal-Skills, a repository with 909 stars. We read it straight from the repository tree rather than a submitted listing, so what you see here is what is actually published.

Is a popular skill a good skill?

Not necessarily. Stars measure attention, not adoption — a repository can trend for a week and be abandoned. That is why we show the weekly change from our own snapshots next to the total, instead of a single flattering number.

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