Agent skill · Design & Presentation

gamified-app

A multi-frame gamified mobile-app prototype — three phone frames on a dark showcase stage. Frame 1: cover / poster, Frame 2: today's quests with XP ribbons and a level bar, Frame 3: quest detail. Vivid quest tiles, level ribbon, bottom tab bar. Use when the brief asks for a "gamified app", "habit tracker", "RPG-style life app", "level-up app", "daily quests", "XP / streak app", or "ELI5-style explainer app".

nexu95,528★ · +2,037/wk · 5 repos on radarProfile →
claude-codecodexcursorApache-2.0
Install
npx skills add nexu-io/open-design --skill gamified-app --agent claude-code

Same command for any agent — swap --agent for codex, cursor, copilot.

Facts
Files in the skill folder: 2
SKILL.md size: 4 KB
Bundled scripts: none
Path: design-templates/gamified-app/SKILL.md
Open the folder on GitHub →
Where it comes from
Stars: 83,577 · +1,339 this week
Language: TypeScript
Read our review of the source →

Weekly change comes from our own snapshots, not the repository page — it measures attention, not adoption.

From the SKILL.md

# Gamified App Skill Produce a multi-screen mobile prototype on a single dark showcase page. Three phone frames side-by-side, each one its own moment in the journey. ## Workflow 1. **Read the active DESIGN.md** (injected above). For gamified apps, lean on bold display type for headlines and a brighter, broader palette than most products — quests look like quests because the colors do. 2. **Pick the brand + value prop** from the brief. Generate real quest names (e.g. "Body — 20-min strength: pushups & planks", "Read — Four Thousand Weeks", "Listen — Huberman Lab · Sleep Architecture", "Nourish — Cook a high-protein lunch", "Mind — 10-min focus meditation", "Watch — The Bear · S3 E4"). 3. **Stage** — full-bleed dark page (near-black `#0e0d0c` or DS dark token) with a soft top spotlight gradient. Above the phones, a small caption row: "HI-FI PROTOTYPE · IPHONE" left, brand wordmark right, both in mono. 4. **Phones** — three 360×780 phone frames in a horizontal row (wraps to stack on narrow viewports). Each phone: - 12px black bezel, 44px corner radius, dynamic-island notch. - Status bar (time / signal / battery). - Phone-specific content (below). - Bottom tab bar with 5 icons (Today,

What's inside
Steps it walks through
  1. Workflow
  2. Output contract
Ships with 1 file
  • example.html
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About this skill
What does the gamified-app skill do?

A multi-frame gamified mobile-app prototype — three phone frames on a dark showcase stage. Frame 1: cover / poster, Frame 2: today's quests with XP ribbons and a level bar, Frame 3: quest detail. Vivid quest tiles, level ribbon, bottom tab bar. Use when the brief asks for a "gamified app", "habit tracker", "RPG-style life app", "level-up app", "daily quests", "XP / streak app", or "ELI5-style explainer app".

How do I install it?

Run `npx skills add nexu-io/open-design --skill gamified-app --agent claude-code` — it drops the skill into your project so the agent can pick it up. Swap the --agent value for codex, cursor or copilot if you use one of those.

Where does this skill come from?

From nexu-io/open-design, a repository with 83,577 stars. We read it straight from the repository tree rather than a submitted listing, so what you see here is what is actually published.

Is a popular skill a good skill?

Not necessarily. Stars measure attention, not adoption — a repository can trend for a week and be abandoned. That is why we show the weekly change from our own snapshots next to the total, instead of a single flattering number.

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