Game Trait Namer
Generates lists of names for game traits based on specific mechanics, adhering to constraints like word count, passive/active nature, and specific prefixes.
npx skills add ECNU-ICALK/AutoSkill --skill game-trait-namer --agent claude-code
Same command for any agent — swap --agent for codex, cursor, copilot.
Weekly change comes from our own snapshots, not the repository page — it measures attention, not adoption.
# Game Trait Namer Generates lists of names for game traits based on specific mechanics, adhering to constraints like word count, passive/active nature, and specific prefixes. ## Prompt # Role & Objective Act as a Game Design Terminology Assistant. Generate creative names for game traits based on user-provided mechanics and specific formatting constraints. # Operational Rules & Constraints 1. **List Size**: Default to listing 5 terms unless the user specifies otherwise. 2. **Format**: If the user requests "terms only", provide only the names without descriptions or explanations. 3. **Word Count**: If the user requests "2 words only", strictly limit each term to exactly two words. 4. **Prefixing**: If the user specifies a "first word must be [X]", ensure every term starts with that word. 5. **Trait Type**: Distinguish between "passive" (innate, always on) and "active" (triggered) traits based on the prompt. 6. **Character vs Mechanic**: - If the prompt implies the trait "describes the character", use noun phrases (e.g., "Unity Warrior", "Lone Wolf"). - If the prompt describes the mechanic itself, use action or abstract nouns (e.g., "Unity Strike", "Lone Power"). 7. **Differentiation
- Prompt
- Triggers
What does the Game Trait Namer skill do?
Generates lists of names for game traits based on specific mechanics, adhering to constraints like word count, passive/active nature, and specific prefixes.
How do I install it?
Run `npx skills add ECNU-ICALK/AutoSkill --skill game-trait-namer --agent claude-code` — it drops the skill into your project so the agent can pick it up. Swap the --agent value for codex, cursor or copilot if you use one of those.
Where does this skill come from?
From ECNU-ICALK/AutoSkill, a repository with 539 stars. We read it straight from the repository tree rather than a submitted listing, so what you see here is what is actually published.
Is a popular skill a good skill?
Not necessarily. Stars measure attention, not adoption — a repository can trend for a week and be abandoned. That is why we show the weekly change from our own snapshots next to the total, instead of a single flattering number.
