game-night-planner
Plan a game night that actually works for the specific people coming — the right lineup for player count, weight tolerance, and time, sequenced from icebreaker to main event, with the fallback for when someone bails. Use when someone says 'planning a game night', 'what should six of us play', 'games for my family Christmas', 'my partner hates long games', or 'we always end up arguing over what to play'. Produces a sequenced lineup with reasoning, timings, and a plan B.
Profile →npx skills add mohitagw15856/pm-claude-skills --skill game-night-planner --agent claude-code
Same command for any agent — swap --agent for codex, cursor, copilot.
Weekly change comes from our own snapshots, not the repository page — it measures attention, not adoption.
# Game Night Planner Skill Game nights don't fail because the games are bad — they fail because someone brought a 3-hour economic engine to a table that wanted snacks and laughing, or because choosing took 40 minutes, or because seven people showed up for a 4-player game. This skill plans like a good host thinks: who is actually coming, what's their tolerance, sequence light-to-heavy, and always know what happens when the count changes at 7pm. ## What This Skill Produces - A **sequenced lineup** (opener → main event → optional nightcap) with per-game: player count fit, realistic time *including the teach*, and why it suits this table - **Plan B branches**: someone bails / someone brings a friend / running late - A **from-their-shelf first** selection when the user lists what they own, with 1–3 to-buy/borrow suggestions only if the shelf can't cover the night - The **house logistics**: teach order, who teaches (pair with teach-the-game), when to call the last game ## Required Inputs Ask for (if not already provided): - Headcount (and how firm it is), plus ages and the experience mix - The vibe wanted: competitive, cooperative, social/party, "just talking with something to do" - Hard
- What This Skill Produces
- Required Inputs
- Process
- Output Format
- Quality Checks
- Anti-Patterns
What does the game-night-planner skill do?
Plan a game night that actually works for the specific people coming — the right lineup for player count, weight tolerance, and time, sequenced from icebreaker to main event, with the fallback for when someone bails. Use when someone says 'planning a game night', 'what should six of us play', 'games for my family Christmas', 'my partner hates long games', or 'we always end up arguing over what to play'. Produces a sequenced lineup with reasoning, timings, and a plan B.
How do I install it?
Run `npx skills add mohitagw15856/pm-claude-skills --skill game-night-planner --agent claude-code` — it drops the skill into your project so the agent can pick it up. Swap the --agent value for codex, cursor or copilot if you use one of those.
Where does this skill come from?
From mohitagw15856/pm-claude-skills, a repository with 1,255 stars. We read it straight from the repository tree rather than a submitted listing, so what you see here is what is actually published.
Is a popular skill a good skill?
Not necessarily. Stars measure attention, not adoption — a repository can trend for a week and be abandoned. That is why we show the weekly change from our own snapshots next to the total, instead of a single flattering number.