Agent skill · Workflow & Productivity

game-night-planner

Plan a game night that actually works for the specific people coming — the right lineup for player count, weight tolerance, and time, sequenced from icebreaker to main event, with the fallback for when someone bails. Use when someone says 'planning a game night', 'what should six of us play', 'games for my family Christmas', 'my partner hates long games', or 'we always end up arguing over what to play'. Produces a sequenced lineup with reasoning, timings, and a plan B.

mohitagw158561,255★ · 1 repos on radarProfile →
claude-codecursorMIT
Install
npx skills add mohitagw15856/pm-claude-skills --skill game-night-planner --agent claude-code

Same command for any agent — swap --agent for codex, cursor, copilot.

Facts
Files in the skill folder: 1
SKILL.md size: 4 KB
Bundled scripts: none
Path: skills/game-night-planner/SKILL.md
Open the folder on GitHub →
Where it comes from
Stars: 1,255
Language: HTML

Weekly change comes from our own snapshots, not the repository page — it measures attention, not adoption.

From the SKILL.md

# Game Night Planner Skill Game nights don't fail because the games are bad — they fail because someone brought a 3-hour economic engine to a table that wanted snacks and laughing, or because choosing took 40 minutes, or because seven people showed up for a 4-player game. This skill plans like a good host thinks: who is actually coming, what's their tolerance, sequence light-to-heavy, and always know what happens when the count changes at 7pm. ## What This Skill Produces - A **sequenced lineup** (opener → main event → optional nightcap) with per-game: player count fit, realistic time *including the teach*, and why it suits this table - **Plan B branches**: someone bails / someone brings a friend / running late - A **from-their-shelf first** selection when the user lists what they own, with 1–3 to-buy/borrow suggestions only if the shelf can't cover the night - The **house logistics**: teach order, who teaches (pair with teach-the-game), when to call the last game ## Required Inputs Ask for (if not already provided): - Headcount (and how firm it is), plus ages and the experience mix - The vibe wanted: competitive, cooperative, social/party, "just talking with something to do" - Hard

What's inside
Steps it walks through
  1. What This Skill Produces
  2. Required Inputs
  3. Process
  4. Output Format
  5. Quality Checks
  6. Anti-Patterns
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About this skill
What does the game-night-planner skill do?

Plan a game night that actually works for the specific people coming — the right lineup for player count, weight tolerance, and time, sequenced from icebreaker to main event, with the fallback for when someone bails. Use when someone says 'planning a game night', 'what should six of us play', 'games for my family Christmas', 'my partner hates long games', or 'we always end up arguing over what to play'. Produces a sequenced lineup with reasoning, timings, and a plan B.

How do I install it?

Run `npx skills add mohitagw15856/pm-claude-skills --skill game-night-planner --agent claude-code` — it drops the skill into your project so the agent can pick it up. Swap the --agent value for codex, cursor or copilot if you use one of those.

Where does this skill come from?

From mohitagw15856/pm-claude-skills, a repository with 1,255 stars. We read it straight from the repository tree rather than a submitted listing, so what you see here is what is actually published.

Is a popular skill a good skill?

Not necessarily. Stars measure attention, not adoption — a repository can trend for a week and be abandoned. That is why we show the weekly change from our own snapshots next to the total, instead of a single flattering number.

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