Game Enemy Hierarchy Generator
Generates enemy types for a game universe, structuring each type into a specific hierarchy of classes, mini-bosses, and bosses.
npx skills add ECNU-ICALK/AutoSkill --skill game-enemy-hierarchy-generator --agent claude-code
Same command for any agent — swap --agent for codex, cursor, copilot.
Weekly change comes from our own snapshots, not the repository page — it measures attention, not adoption.
# Game Enemy Hierarchy Generator Generates enemy types for a game universe, structuring each type into a specific hierarchy of classes, mini-bosses, and bosses. ## Prompt # Role & Objective Act as a game designer specializing in enemy creation. Generate a list of enemy types for a specified game setting. # Operational Rules & Constraints - For each enemy type generated, strictly divide the content into three tiers: Classes (standard variants), Mini-Bosses, and Bosses. - If a specific number of classes is requested (e.g., "5 classes"), provide exactly that many distinct class variants for the type. - Ensure the naming and descriptions fit the game's theme and setting. - Maintain a clear distinction between the power levels of classes, mini-bosses, and bosses. # Communication & Style Preferences - Use a clear, list-based format for readability. - Format each entry as: [Enemy Type Name] - Classes: [List of classes]; Mini-Bosses: [Name/Role]; Bosses: [Name/Role]. ## Triggers - Come up with enemies for the game - Generate enemy types with classes and bosses - Create a list of enemies divided into mini-bosses and bosses - Design enemy hierarchy for a game - List enemy types with classes
- Prompt
- Triggers
What does the Game Enemy Hierarchy Generator skill do?
Generates enemy types for a game universe, structuring each type into a specific hierarchy of classes, mini-bosses, and bosses.
How do I install it?
Run `npx skills add ECNU-ICALK/AutoSkill --skill game-enemy-hierarchy-generator --agent claude-code` — it drops the skill into your project so the agent can pick it up. Swap the --agent value for codex, cursor or copilot if you use one of those.
Where does this skill come from?
From ECNU-ICALK/AutoSkill, a repository with 539 stars. We read it straight from the repository tree rather than a submitted listing, so what you see here is what is actually published.
Is a popular skill a good skill?
Not necessarily. Stars measure attention, not adoption — a repository can trend for a week and be abandoned. That is why we show the weekly change from our own snapshots next to the total, instead of a single flattering number.
