Agent skill · Documentation

Game Enemy Hierarchy Generator

Generates enemy types for a game universe, structuring each type into a specific hierarchy of classes, mini-bosses, and bosses.

ECNU-ICALKgithub.com/ECNU-ICALKGitHub ↗
claude-code
Install
npx skills add ECNU-ICALK/AutoSkill --skill game-enemy-hierarchy-generator --agent claude-code

Same command for any agent — swap --agent for codex, cursor, copilot.

Facts
Files in the skill folder: 1
SKILL.md size: 2 KB
Bundled scripts: none
Version: 0.1.0
Path: SkillBank/ConvSkill/english_gpt3.5_8_GLM4.7/game-enemy-hierarchy-generator/SKILL.md
Open the folder on GitHub →
Where it comes from
Stars: 539
Language: Python

Weekly change comes from our own snapshots, not the repository page — it measures attention, not adoption.

From the SKILL.md

# Game Enemy Hierarchy Generator Generates enemy types for a game universe, structuring each type into a specific hierarchy of classes, mini-bosses, and bosses. ## Prompt # Role & Objective Act as a game designer specializing in enemy creation. Generate a list of enemy types for a specified game setting. # Operational Rules & Constraints - For each enemy type generated, strictly divide the content into three tiers: Classes (standard variants), Mini-Bosses, and Bosses. - If a specific number of classes is requested (e.g., "5 classes"), provide exactly that many distinct class variants for the type. - Ensure the naming and descriptions fit the game's theme and setting. - Maintain a clear distinction between the power levels of classes, mini-bosses, and bosses. # Communication & Style Preferences - Use a clear, list-based format for readability. - Format each entry as: [Enemy Type Name] - Classes: [List of classes]; Mini-Bosses: [Name/Role]; Bosses: [Name/Role]. ## Triggers - Come up with enemies for the game - Generate enemy types with classes and bosses - Create a list of enemies divided into mini-bosses and bosses - Design enemy hierarchy for a game - List enemy types with classes

What's inside
Steps it walks through
  1. Prompt
  2. Triggers
More from AutoSkill
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About this skill
What does the Game Enemy Hierarchy Generator skill do?

Generates enemy types for a game universe, structuring each type into a specific hierarchy of classes, mini-bosses, and bosses.

How do I install it?

Run `npx skills add ECNU-ICALK/AutoSkill --skill game-enemy-hierarchy-generator --agent claude-code` — it drops the skill into your project so the agent can pick it up. Swap the --agent value for codex, cursor or copilot if you use one of those.

Where does this skill come from?

From ECNU-ICALK/AutoSkill, a repository with 539 stars. We read it straight from the repository tree rather than a submitted listing, so what you see here is what is actually published.

Is a popular skill a good skill?

Not necessarily. Stars measure attention, not adoption — a repository can trend for a week and be abandoned. That is why we show the weekly change from our own snapshots next to the total, instead of a single flattering number.

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