Agent skill · Design & Presentation

game-development

Game development orchestrator. Routes by platform, dimension, and engine fit (web 2D/3D, hybrid DOM+canvas, narrative tools). Use when starting or structuring a game project, choosing frameworks, or picking among Phaser, PixiJS, Kaplay, Canvas/WebGL, Three.js, Babylon.js, Godot, Unity, or Ink/Twine.

Nick44,086★ · +407/wk · 1 repos on radarProfile →
claude-codecodexcursorMIT
Install
npx skills add sickn33/agentic-awesome-skills --skill game-development --agent claude-code

Same command for any agent — swap --agent for codex, cursor, copilot.

Facts
Files in the skill folder: 12
SKILL.md size: 5 KB
Bundled scripts: none
Path: skills/game-development/SKILL.md
Open the folder on GitHub →
Where it comes from
Stars: 44,414 · +328 this week
Language: Python
Read our review of the source →

Weekly change comes from our own snapshots, not the repository page — it measures attention, not adoption.

From the SKILL.md

# Game Development > **Orchestrator skill** — principles plus routing to specialized sub-skills. --- ## When to Use This Skill You are working on a game development project. This skill teaches PRINCIPLES and directs you to the right sub-skill based on context. --- ## Sub-Skill Routing ### Platform Selection | If the game targets... | Use Sub-Skill | |------------------------|---------------| | Web browsers (HTML5, WebGL, WebGPU) | `game-development/web-games` | | Mobile (iOS, Android) | `game-development/mobile-games` | | PC (Steam, Desktop) | `game-development/pc-games` | | VR/AR headsets | `game-development/vr-ar` | ### Dimension Selection | If the game is... | Use Sub-Skill | |-------------------|---------------| | 2D (sprites, tilemaps) | `game-development/2d-games` | | 3D (meshes, shaders) | `game-development/3d-games` | ### Architecture / tooling | If you need... | Use Sub-Skill | |----------------|---------------| | Engine / framework choice, shell vs guest, fit tiers | `game-development/engine-selection` | | GDD, balancing, player psychology | `game-development/game-design` | | Multiplayer, networking | `game-development/multiplayer` | | Visual style, asset pipeline, animat

What's inside
Steps it walks through
  1. When to Use This Skill
  2. Sub-Skill Routing
  3. Platform Selection
  4. Dimension Selection
  5. Architecture / tooling
  6. Core Principles (All Platforms)
  7. 1. The Game Loop
  8. 2. Pattern Selection Matrix
  9. 3. Input Abstraction
  10. 4. Performance Budget (60 FPS = 16.67ms)
  11. 5. AI Selection by Complexity
  12. 6. Collision Strategy
  13. Anti-Patterns (Universal)
  14. Routing Examples
Ships with 11 files
  • 2d-games/SKILL.md
  • 3d-games/SKILL.md
  • engine-selection/SKILL.md
  • game-art/SKILL.md
  • game-audio/SKILL.md
  • game-design/SKILL.md
  • mobile-games/SKILL.md
  • multiplayer/SKILL.md
  • pc-games/SKILL.md
  • vr-ar/SKILL.md
  • web-games/SKILL.md
More from agentic-awesome-skills
All skills →
About this skill
What does the game-development skill do?

Game development orchestrator. Routes by platform, dimension, and engine fit (web 2D/3D, hybrid DOM+canvas, narrative tools). Use when starting or structuring a game project, choosing frameworks, or picking among Phaser, PixiJS, Kaplay, Canvas/WebGL, Three.js, Babylon.js, Godot, Unity, or Ink/Twine.

How do I install it?

Run `npx skills add sickn33/agentic-awesome-skills --skill game-development --agent claude-code` — it drops the skill into your project so the agent can pick it up. Swap the --agent value for codex, cursor or copilot if you use one of those.

Where does this skill come from?

From sickn33/agentic-awesome-skills, a repository with 44,414 stars. We read it straight from the repository tree rather than a submitted listing, so what you see here is what is actually published.

Is a popular skill a good skill?

Not necessarily. Stars measure attention, not adoption — a repository can trend for a week and be abandoned. That is why we show the weekly change from our own snapshots next to the total, instead of a single flattering number.

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