game-development
Game development orchestrator. Routes by platform, dimension, and engine fit (web 2D/3D, hybrid DOM+canvas, narrative tools). Use when starting or structuring a game project, choosing frameworks, or picking among Phaser, PixiJS, Kaplay, Canvas/WebGL, Three.js, Babylon.js, Godot, Unity, or Ink/Twine.
npx skills add sickn33/agentic-awesome-skills --skill game-development --agent claude-code
Same command for any agent — swap --agent for codex, cursor, copilot.
Weekly change comes from our own snapshots, not the repository page — it measures attention, not adoption.
# Game Development > **Orchestrator skill** — principles plus routing to specialized sub-skills. --- ## When to Use This Skill You are working on a game development project. This skill teaches PRINCIPLES and directs you to the right sub-skill based on context. --- ## Sub-Skill Routing ### Platform Selection | If the game targets... | Use Sub-Skill | |------------------------|---------------| | Web browsers (HTML5, WebGL, WebGPU) | `game-development/web-games` | | Mobile (iOS, Android) | `game-development/mobile-games` | | PC (Steam, Desktop) | `game-development/pc-games` | | VR/AR headsets | `game-development/vr-ar` | ### Dimension Selection | If the game is... | Use Sub-Skill | |-------------------|---------------| | 2D (sprites, tilemaps) | `game-development/2d-games` | | 3D (meshes, shaders) | `game-development/3d-games` | ### Architecture / tooling | If you need... | Use Sub-Skill | |----------------|---------------| | Engine / framework choice, shell vs guest, fit tiers | `game-development/engine-selection` | | GDD, balancing, player psychology | `game-development/game-design` | | Multiplayer, networking | `game-development/multiplayer` | | Visual style, asset pipeline, animat
- When to Use This Skill
- Sub-Skill Routing
- Platform Selection
- Dimension Selection
- Architecture / tooling
- Core Principles (All Platforms)
- 1. The Game Loop
- 2. Pattern Selection Matrix
- 3. Input Abstraction
- 4. Performance Budget (60 FPS = 16.67ms)
- 5. AI Selection by Complexity
- 6. Collision Strategy
- Anti-Patterns (Universal)
- Routing Examples
What does the game-development skill do?
Game development orchestrator. Routes by platform, dimension, and engine fit (web 2D/3D, hybrid DOM+canvas, narrative tools). Use when starting or structuring a game project, choosing frameworks, or picking among Phaser, PixiJS, Kaplay, Canvas/WebGL, Three.js, Babylon.js, Godot, Unity, or Ink/Twine.
How do I install it?
Run `npx skills add sickn33/agentic-awesome-skills --skill game-development --agent claude-code` — it drops the skill into your project so the agent can pick it up. Swap the --agent value for codex, cursor or copilot if you use one of those.
Where does this skill come from?
From sickn33/agentic-awesome-skills, a repository with 44,414 stars. We read it straight from the repository tree rather than a submitted listing, so what you see here is what is actually published.
Is a popular skill a good skill?
Not necessarily. Stars measure attention, not adoption — a repository can trend for a week and be abandoned. That is why we show the weekly change from our own snapshots next to the total, instead of a single flattering number.