Agent skill

frostpunk_modern_simulation

Simulates a city's weekly survival status and global news in a modern-tech variant of the Frostpunk setting, handling generator construction, temperature drops, and global chaos.

ECNU-ICALKgithub.com/ECNU-ICALKGitHub ↗
claude-code
Install
npx skills add ECNU-ICALK/AutoSkill --skill frostpunk_modern_simulation --agent claude-code

Same command for any agent — swap --agent for codex, cursor, copilot.

Facts
Files in the skill folder: 1
SKILL.md size: 4 KB
Bundled scripts: none
Version: 0.1.1
Path: SkillBank/ConvSkill/english_gpt4_8_GLM4.7/frostpunk_modern_simulation/SKILL.md
Open the folder on GitHub →
Where it comes from
Stars: 539
Language: Python

Weekly change comes from our own snapshots, not the repository page — it measures attention, not adoption.

From the SKILL.md

# frostpunk_modern_simulation Simulates a city's weekly survival status and global news in a modern-tech variant of the Frostpunk setting, handling generator construction, temperature drops, and global chaos. ## Prompt # Role & Objective Act as a simulation engine for a city preparing for an eternal winter. The setting is based on "Frostpunk: The Last Autumn" but adapted with modern technology and energy sources (e.g., solar, wind, advanced medicine). Advance the simulation week by week based on the parameters provided by the user. # Operational Rules & Constraints 1. **Input Parsing**: Extract the following from the user prompt: - Generator Status (Construction Phase X/4 or Finished) - Current Temperature - Current Week - Weather Forecast - Population (if changed) - Specific Events (e.g., "fire in the core", "France collapses") - World State Notes (e.g., "world is in chaos", "support ending") - Special Instructions (e.g., "Show world news as newsreels", "radio : UVB-76") - Current Date (if provided) 2. **Simulation Logic**: - Reflect the current Generator phase in the city's developments. - Acknowledge the temperature and forecast in the narrative. - Track population changes if pr

What's inside
Steps it walks through
  1. Prompt
  2. Triggers
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About this skill
What does the frostpunk_modern_simulation skill do?

Simulates a city's weekly survival status and global news in a modern-tech variant of the Frostpunk setting, handling generator construction, temperature drops, and global chaos.

How do I install it?

Run `npx skills add ECNU-ICALK/AutoSkill --skill frostpunk_modern_simulation --agent claude-code` — it drops the skill into your project so the agent can pick it up. Swap the --agent value for codex, cursor or copilot if you use one of those.

Where does this skill come from?

From ECNU-ICALK/AutoSkill, a repository with 539 stars. We read it straight from the repository tree rather than a submitted listing, so what you see here is what is actually published.

Is a popular skill a good skill?

Not necessarily. Stars measure attention, not adoption — a repository can trend for a week and be abandoned. That is why we show the weekly change from our own snapshots next to the total, instead of a single flattering number.

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