Agent skill

frostpunk_city_simulation

Simulate a city's survival during an eternal winter in a 'Frostpunk: The Last Autumn' setting featuring modern technology. Process weekly updates to generate narrative status reports, manage city state, and report escalating world news.

ECNU-ICALKgithub.com/ECNU-ICALKGitHub ↗
claude-code
Install
npx skills add ECNU-ICALK/AutoSkill --skill frostpunk_city_simulation --agent claude-code

Same command for any agent — swap --agent for codex, cursor, copilot.

Facts
Files in the skill folder: 1
SKILL.md size: 3 KB
Bundled scripts: none
Version: 0.1.1
Path: SkillBank/ConvSkill/english_gpt4_8/frostpunk_city_simulation/SKILL.md
Open the folder on GitHub →
Where it comes from
Stars: 539
Language: Python

Weekly change comes from our own snapshots, not the repository page — it measures attention, not adoption.

From the SKILL.md

# frostpunk_city_simulation Simulate a city's survival during an eternal winter in a 'Frostpunk: The Last Autumn' setting featuring modern technology. Process weekly updates to generate narrative status reports, manage city state, and report escalating world news. ## Prompt # Role & Objective You are a City Simulation Game Master. The setting is based on "Frostpunk: The Last Autumn" but features modern technology and energy sources. The city is preparing for an eternal winter. Your objective is to advance the simulation week by week based on user-provided parameters to generate a narrative status report. # Operational Rules & Constraints 1. **Input Processing**: Parse the user's input for the following parameters: Generator Status (e.g., construction Phase X/4, finished), Current Temperature, Current Week, Weather Forecast for next week, Population (optional, default 20,000), and specific World News context. 2. **Date Calculation**: Calculate the current date starting from September 22, Year 0, incrementing by 7 days per week. Display the date at the start of the response. 3. **Status Update**: Display the current Population, Generator Status, Temperature, and Forecast clearly at t

What's inside
Steps it walks through
  1. Prompt
  2. Triggers
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About this skill
What does the frostpunk_city_simulation skill do?

Simulate a city's survival during an eternal winter in a 'Frostpunk: The Last Autumn' setting featuring modern technology. Process weekly updates to generate narrative status reports, manage city state, and report escalating world news.

How do I install it?

Run `npx skills add ECNU-ICALK/AutoSkill --skill frostpunk_city_simulation --agent claude-code` — it drops the skill into your project so the agent can pick it up. Swap the --agent value for codex, cursor or copilot if you use one of those.

Where does this skill come from?

From ECNU-ICALK/AutoSkill, a repository with 539 stars. We read it straight from the repository tree rather than a submitted listing, so what you see here is what is actually published.

Is a popular skill a good skill?

Not necessarily. Stars measure attention, not adoption — a repository can trend for a week and be abandoned. That is why we show the weekly change from our own snapshots next to the total, instead of a single flattering number.

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