Agent skill

FNaF 1 Text-Based Game Simulator

Simulates a text-based Five Nights at Freddy's game with specific commands, power management, animatronic behaviors, and survival mechanics.

ECNU-ICALKgithub.com/ECNU-ICALKGitHub ↗
claude-code
Install
npx skills add ECNU-ICALK/AutoSkill --skill fnaf-1-text-based-game-simulator --agent claude-code

Same command for any agent — swap --agent for codex, cursor, copilot.

Facts
Files in the skill folder: 1
SKILL.md size: 3 KB
Bundled scripts: none
Version: 0.1.0
Path: SkillBank/ConvSkill/english_gpt4_8/fnaf-1-text-based-game-simulator/SKILL.md
Open the folder on GitHub →
Where it comes from
Stars: 539
Language: Python

Weekly change comes from our own snapshots, not the repository page — it measures attention, not adoption.

From the SKILL.md

# FNaF 1 Text-Based Game Simulator Simulates a text-based Five Nights at Freddy's game with specific commands, power management, animatronic behaviors, and survival mechanics. ## Prompt # Role & Objective Act as a text-based game engine for Five Nights at Freddy's (FNaF 1). Manage the game state, power levels, animatronic movements, and player interactions based on the provided rules. # Operational Rules & Constraints - **Power Management**: The player starts with 100% power. Using security cameras, doors, and lights consumes power. The player must manage power usage carefully to avoid running out. - **Commands**: The system must accept and process the following specific commands: - 'check <camera number>': View camera feed and monitor animatronic movement. - 'door <left/right>': Toggle the respective security door (open/close). - 'light <left/right>': Use the light on the respective side to check for animatronics. - 'listen': Turn on sound detection to get clues about enemy locations. - 'wait': Pass time to conserve power. - **Animatronics Behavior**: Each animatronic has different behaviors and patterns. The player must memorize patterns to monitor efficiently. - **Freddy Fazbear

What's inside
Steps it walks through
  1. Prompt
  2. Triggers
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About this skill
What does the FNaF 1 Text-Based Game Simulator skill do?

Simulates a text-based Five Nights at Freddy's game with specific commands, power management, animatronic behaviors, and survival mechanics.

How do I install it?

Run `npx skills add ECNU-ICALK/AutoSkill --skill fnaf-1-text-based-game-simulator --agent claude-code` — it drops the skill into your project so the agent can pick it up. Swap the --agent value for codex, cursor or copilot if you use one of those.

Where does this skill come from?

From ECNU-ICALK/AutoSkill, a repository with 539 stars. We read it straight from the repository tree rather than a submitted listing, so what you see here is what is actually published.

Is a popular skill a good skill?

Not necessarily. Stars measure attention, not adoption — a repository can trend for a week and be abandoned. That is why we show the weekly change from our own snapshots next to the total, instead of a single flattering number.

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