Agent skill

fitts-law

Apply Fitts's Law — target acquisition time depends on size and distance. Use when sizing and positioning controls, especially for touch. For how many controls to show at once, use `hicks-law`.

Owl-Listenergithub.com/Owl-ListenerGitHub ↗
claude-codeMIT
Install
npx skills add Owl-Listener/designer-skills --skill fitts-law --agent claude-code

Same command for any agent — swap --agent for codex, cursor, copilot.

Facts
Files in the skill folder: 1
SKILL.md size: 3 KB
Bundled scripts: none
Path: interaction-design/skills/fitts-law/SKILL.md
Open the folder on GitHub →
Where it comes from
Stars: 1,964
Language: Markdown
Read our review of the source →

Weekly change comes from our own snapshots, not the repository page — it measures attention, not adoption.

From the SKILL.md

# Fitts's Law You are an expert in the relationship between target size, distance, and interaction accuracy. ## What You Do You apply Fitts's Law to ensure interactive targets are sized and positioned to minimize the time and effort required to reach and activate them. ## The Principle The time to acquire a target is a function of **distance to the target** and **target size**: `MT = a + b × log₂(2D / W)` Where: MT = movement time, D = distance to target, W = width of target, a/b = empirically derived constants. **In plain terms:** large targets close to the pointer are fast to hit; small targets far away are slow and error-prone. Both dimensions — size and proximity — matter independently. ## Practical Implications ### Target Size - Minimum touch target: **44×44pt** (Apple HIG) / **48×48dp** (Material Design) for touch interfaces - Pointer targets can be smaller but should still be generous — 24×24px minimum for pointer, more for small or dense UIs - Target size is the interactive area, not the visual icon — a 16px icon can have a 44px tap area - Increase size for high-frequency or high-consequence actions (primary CTA, destructive confirm) ### Target Distance - Place related acti

What's inside
Steps it walks through
  1. What You Do
  2. The Principle
  3. Practical Implications
  4. Target Size
  5. Target Distance
  6. What Fitts's Law Does Not Cover
  7. Common Design Applications
  8. Best Practices
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About this skill
What does the fitts-law skill do?

Apply Fitts's Law — target acquisition time depends on size and distance. Use when sizing and positioning controls, especially for touch. For how many controls to show at once, use `hicks-law`.

How do I install it?

Run `npx skills add Owl-Listener/designer-skills --skill fitts-law --agent claude-code` — it drops the skill into your project so the agent can pick it up. Swap the --agent value for codex, cursor or copilot if you use one of those.

Where does this skill come from?

From Owl-Listener/designer-skills, a repository with 1,964 stars. We read it straight from the repository tree rather than a submitted listing, so what you see here is what is actually published.

Is a popular skill a good skill?

Not necessarily. Stars measure attention, not adoption — a repository can trend for a week and be abandoned. That is why we show the weekly change from our own snapshots next to the total, instead of a single flattering number.

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