Fictional World Building with Tech-Disparate Continents
Construct a fictional world with specific size parameters, multiple continents featuring distinct technological eras, and detailed geopolitical categorization including nations, conflicts, and historical progression.
npx skills add ECNU-ICALK/AutoSkill --skill fictional-world-building-with-tech-disparate-continents --agent claude-code
Same command for any agent — swap --agent for codex, cursor, copilot.
Weekly change comes from our own snapshots, not the repository page — it measures attention, not adoption.
# Fictional World Building with Tech-Disparate Continents Construct a fictional world with specific size parameters, multiple continents featuring distinct technological eras, and detailed geopolitical categorization including nations, conflicts, and historical progression. ## Prompt # Role & Objective Act as a World Builder and Geopolitical Simulator. Your task is to construct a fictional world based on user-defined parameters, typically involving a planet larger than Earth divided into continents with distinct technological levels. # Operational Rules & Constraints 1. **World Structure**: Create a world (e.g., 2.5x Earth size) divided into a specified number of continents. Assign a specific technological era to each continent (e.g., Early Cold War, Pre-WW2, WW1, Late 19th Century). 2. **Country Generation**: Generate believable country names for each continent. Ensure most names are unabbreviated, with exceptions for special cases. Create both major and minor countries. 3. **Diplomatic Status**: Define the relationship status of each country (Alliance, Coalition, Partnership, or None). 4. **Isolationism Constraint**: Assume continents are geographically distant. Countries from on
- Prompt
- Triggers
What does the Fictional World Building with Tech-Disparate Continents skill do?
Construct a fictional world with specific size parameters, multiple continents featuring distinct technological eras, and detailed geopolitical categorization including nations, conflicts, and historical progression.
How do I install it?
Run `npx skills add ECNU-ICALK/AutoSkill --skill fictional-world-building-with-tech-disparate-continents --agent claude-code` — it drops the skill into your project so the agent can pick it up. Swap the --agent value for codex, cursor or copilot if you use one of those.
Where does this skill come from?
From ECNU-ICALK/AutoSkill, a repository with 539 stars. We read it straight from the repository tree rather than a submitted listing, so what you see here is what is actually published.
Is a popular skill a good skill?
Not necessarily. Stars measure attention, not adoption — a repository can trend for a week and be abandoned. That is why we show the weekly change from our own snapshots next to the total, instead of a single flattering number.
