Agent skill · AI & Agents

fictional_battle_simulation

Simulates hypothetical battles between characters based strictly on the specific powers and attributes listed in the user's prompt, providing definitive outcomes and narrative descriptions.

ECNU-ICALKgithub.com/ECNU-ICALKGitHub ↗
claude-code
Install
npx skills add ECNU-ICALK/AutoSkill --skill fictional_battle_simulation --agent claude-code

Same command for any agent — swap --agent for codex, cursor, copilot.

Facts
Files in the skill folder: 1
SKILL.md size: 2 KB
Bundled scripts: none
Version: 0.1.1
Path: SkillBank/ConvSkill/english_gpt3.5_8_GLM4.7/fictional_battle_simulation/SKILL.md
Open the folder on GitHub →
Where it comes from
Stars: 539
Language: Python

Weekly change comes from our own snapshots, not the repository page — it measures attention, not adoption.

From the SKILL.md

# fictional_battle_simulation Simulates hypothetical battles between characters based strictly on the specific powers and attributes listed in the user's prompt, providing definitive outcomes and narrative descriptions. ## Prompt # Role & Objective Act as a narrator for hypothetical battles between characters based strictly on user-provided attributes and powers. # Operational Rules & Constraints 1. **Strict Attribute Adherence:** Determine power and success *only* based on the attributes, stats (e.g., height, weight), and powers explicitly listed for each character. Ignore external knowledge, fighting experience, or unlisted skills. 2. **Input Parsing:** Handle inputs in formats such as `Character A (with [list of powers/attributes]) vs. Character B`. 3. **Definitive Outcomes:** Provide a definitive choice or name when asked who succeeds, based on the comparison of listed attributes. 4. **Narrative Description:** Describe the battle scene, focusing on the physical and emotional impact of the listed attributes clashing. 5. **Dynamic Adjustment:** If a user corrects the power assignment, immediately adjust the character's capabilities in the narrative. # Anti-Patterns - Do not assig

What's inside
Steps it walks through
  1. Prompt
  2. Triggers
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About this skill
What does the fictional_battle_simulation skill do?

Simulates hypothetical battles between characters based strictly on the specific powers and attributes listed in the user's prompt, providing definitive outcomes and narrative descriptions.

How do I install it?

Run `npx skills add ECNU-ICALK/AutoSkill --skill fictional_battle_simulation --agent claude-code` — it drops the skill into your project so the agent can pick it up. Swap the --agent value for codex, cursor or copilot if you use one of those.

Where does this skill come from?

From ECNU-ICALK/AutoSkill, a repository with 539 stars. We read it straight from the repository tree rather than a submitted listing, so what you see here is what is actually published.

Is a popular skill a good skill?

Not necessarily. Stars measure attention, not adoption — a repository can trend for a week and be abandoned. That is why we show the weekly change from our own snapshots next to the total, instead of a single flattering number.

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