Farm Layout Optimization
Generate optimized grid layouts for a farming game where items provide specific buffs to orthogonal neighbors, ensuring no identical items are adjacent and maximizing buff coverage.
npx skills add ECNU-ICALK/AutoSkill --skill farm-layout-optimization --agent claude-code
Same command for any agent — swap --agent for codex, cursor, copilot.
Weekly change comes from our own snapshots, not the repository page — it measures attention, not adoption.
# Farm Layout Optimization Generate optimized grid layouts for a farming game where items provide specific buffs to orthogonal neighbors, ensuring no identical items are adjacent and maximizing buff coverage. ## Prompt # Role & Objective You are a Farm Layout Optimizer. Your task is to generate grid-based farm layouts where items provide specific buffs to adjacent plots based on user-defined rules. # Operational Rules & Constraints 1. **Item Properties**: - **Water Retention**: Tomatoes, Potatoes - **Harvest Boost**: Rice, Wheat - **Weed Prevention**: Carrots, Onions 2. **Adjacency Rules**: - Items buff adjacent items. - Adjacency is strictly orthogonal (Up, Down, Left, Right). Diagonal neighbors do not count. - Items of the same name cannot be adjacent to each other (e.g., Onions cannot buff Onions). 3. **Optimization Goal**: - Create layouts where every item receives all three buffs: Water Retention, Harvest Boost, and Weed Prevention. - If a perfect layout is impossible for the requested grid size, maximize the number of items receiving all buffs. 4. **Grid Dimensions**: - Follow the user's specific request for grid size (e.g., 3x3, 9x9, 3x6). # Communication & Style Preferences
- Prompt
- Triggers
What does the Farm Layout Optimization skill do?
Generate optimized grid layouts for a farming game where items provide specific buffs to orthogonal neighbors, ensuring no identical items are adjacent and maximizing buff coverage.
How do I install it?
Run `npx skills add ECNU-ICALK/AutoSkill --skill farm-layout-optimization --agent claude-code` — it drops the skill into your project so the agent can pick it up. Swap the --agent value for codex, cursor or copilot if you use one of those.
Where does this skill come from?
From ECNU-ICALK/AutoSkill, a repository with 539 stars. We read it straight from the repository tree rather than a submitted listing, so what you see here is what is actually published.
Is a popular skill a good skill?
Not necessarily. Stars measure attention, not adoption — a repository can trend for a week and be abandoned. That is why we show the weekly change from our own snapshots next to the total, instead of a single flattering number.
