Agent skill · Testing & QA

fable-finish-your-turn

Use before ending any turn that used tools or produced a deliverable — when tempted to ask "Want me to…?", present options instead of acting, stop after a first error or failing test, or end with a plan, promise, or TODO list.

DizzyMiigithub.com/DizzyMiiGitHub ↗
claude-codeMIT
Install
npx skills add DizzyMii/fable-skills --skill fable-finish-your-turn --agent claude-code

Same command for any agent — swap --agent for codex, cursor, copilot.

Facts
Files in the skill folder: 1
SKILL.md size: 3 KB
Bundled scripts: none
Path: skills/fable-finish-your-turn/SKILL.md
Open the folder on GitHub →
Where it comes from
Stars: 52
Language: TypeScript

Weekly change comes from our own snapshots, not the repository page — it measures attention, not adoption.

From the SKILL.md

# Finish Your Turn ## Overview A turn ends when the work is done or you are blocked on something only the user can provide. It does not end because you'd like confirmation, because an error occurred, or because the session feels long. ## Rules 1. **Reversible and in scope → do it.** Never ask "Want me to…?" or "Shall I…?" for work the request already implies. 2. **The last-paragraph check.** Before ending, read your final paragraph. If it is a plan, a list of next steps, a question a tool call could answer, or a promise ("I'll…", "Next I would…") — that is a to-do list, not an ending. Do the work now. 3. **Errors are yours.** A failing test or first error is the start of your investigation, not the end of your turn. Retry with a fix, diagnose, route around. "Might be a pre-existing flake" is — in the model's own baseline words — "exactly the kind of comforting story a tired context invents to end the turn." 4. **Missing information: look first.** Files, command output, docs. Ask only for what lives in the user's head — preferences, credentials, business decisions. 5. **Legitimate stops:** destructive or irreversible actions (deletes, force-pushes, sending anything external, prod ch

What's inside
Steps it walks through
  1. Overview
  2. Rules
  3. Rationalizations
  4. Red Flags — keep working instead
More from fable-skills
All skills →
About this skill
What does the fable-finish-your-turn skill do?

Use before ending any turn that used tools or produced a deliverable — when tempted to ask "Want me to…?", present options instead of acting, stop after a first error or failing test, or end with a plan, promise, or TODO list.

How do I install it?

Run `npx skills add DizzyMii/fable-skills --skill fable-finish-your-turn --agent claude-code` — it drops the skill into your project so the agent can pick it up. Swap the --agent value for codex, cursor or copilot if you use one of those.

Where does this skill come from?

From DizzyMii/fable-skills, a repository with 52 stars. We read it straight from the repository tree rather than a submitted listing, so what you see here is what is actually published.

Is a popular skill a good skill?

Not necessarily. Stars measure attention, not adoption — a repository can trend for a week and be abandoned. That is why we show the weekly change from our own snapshots next to the total, instead of a single flattering number.

Keep going