Agent skill · AI & Agents

expecon-theory-model

Use when turning the behavioral or game-theoretic argument behind an Experimental Economics (ExpEcon) manuscript into pre-specified, testable predictions. Develops the hypotheses tested; it does not run estimation or invent citations.

brycew6m878★ · +32/wk · 1 repos on radarProfile →
claude-codeMIT
Install
npx skills add brycewang-stanford/Awesome-Journal-Skills --skill expecon-theory-model --agent claude-code

Same command for any agent — swap --agent for codex, cursor, copilot.

Facts
Files in the skill folder: 1
SKILL.md size: 10 KB
Bundled scripts: none
Path: Experimental-Economics-Skills/skills/expecon-theory-model/SKILL.md
Open the folder on GitHub →
Where it comes from
Stars: 909 · +31 this week
Language: Stata
Read our review of the source →

Weekly change comes from our own snapshots, not the repository page — it measures attention, not adoption.

From the SKILL.md

# Theory and Hypotheses (expecon-theory-model) ## When to trigger - The design exists but the paper never states *which model predicts what* in each treatment - Competing accounts (selfishness, inequity aversion, reciprocity, social image, level-k, QRE, confusion) all rationalize the same data and you cannot tell them apart - A referee asks for "the theoretical prediction" and the draft only has informal intuition - You need the equilibrium/point predictions that your pre-analysis plan will commit to *before* data collection ## Theory here is a hypothesis generator, not the headline At a method-defined journal, the model earns its place by **producing the predictions your treatments adjudicate**. You do not need a new theorem (that is GEB). You need a transparent map: *given this game and these parameters, model A predicts X in treatment T1 and Y in T2; model B predicts the reverse.* Build that map in four steps. 1. **State the game precisely.** Players, action sets, information, payoffs in **experimental currency units (ECU) and their money conversion**, matching protocol, and horizon. This is the object subjects actually face — write it as they experience it. 2. **Derive the benc

What's inside
Steps it walks through
  1. When to trigger
  2. Theory here is a hypothesis generator, not the headline
  3. Making predictions discriminating
  4. Equilibrium concept and what it buys you
  5. Worked vignette (illustrative)
  6. Referee pushback mapped to the fix
  7. When the "theory" is a measurement model
  8. Checklist
  9. How much formalism is enough
  10. Translating predictions into the pre-analysis plan
  11. Anti-patterns
  12. Handoff to the design
  13. Output format
More from Awesome-Journal-Skills
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About this skill
What does the expecon-theory-model skill do?

Use when turning the behavioral or game-theoretic argument behind an Experimental Economics (ExpEcon) manuscript into pre-specified, testable predictions. Develops the hypotheses tested; it does not run estimation or invent citations.

How do I install it?

Run `npx skills add brycewang-stanford/Awesome-Journal-Skills --skill expecon-theory-model --agent claude-code` — it drops the skill into your project so the agent can pick it up. Swap the --agent value for codex, cursor or copilot if you use one of those.

Where does this skill come from?

From brycewang-stanford/Awesome-Journal-Skills, a repository with 909 stars. We read it straight from the repository tree rather than a submitted listing, so what you see here is what is actually published.

Is a popular skill a good skill?

Not necessarily. Stars measure attention, not adoption — a repository can trend for a week and be abandoned. That is why we show the weekly change from our own snapshots next to the total, instead of a single flattering number.

Keep going