dnd-campaign-starter
Spin up a tabletop RPG one-shot or a session-zero for a new campaign — a hook, a map of the first adventure, NPCs, and encounters tuned to your party. Use when asked to start a D&D campaign, run a one-shot, help me DM, session zero, or make me an adventure for my party. Produces a premise and hook, a session-zero framework (tone, safety tools, expectations), a first-adventure outline with beats and branches, ready-to-run NPCs and encounters scaled to party level/size, and improv fallbacks for when players go off-script.
npx skills add mohitagw15856/pm-claude-skills --skill dnd-campaign-starter --agent claude-code
Same command for any agent — swap --agent for codex, cursor, copilot.
Weekly change comes from our own snapshots, not the repository page — it measures attention, not adoption.
# Tabletop Campaign Starter The blank page is the hardest part of running a game. This gives a new or busy DM a runnable start: a hook players will bite on, a session-zero to set tone and boundaries, and a first adventure with enough structure to run confidently — plus the flexibility for when the party inevitably does something you didn't plan. ## What This Skill Produces - **The premise & hook** — a one-line pitch and a reason the party is here, together - **A session-zero kit** — tone, content boundaries/safety tools, and table expectations - **The first-adventure outline** — opening scene, 3–5 beats, a branch or two, a satisfying climax - **NPCs & encounters** — a few characters with a want and a voice, and encounters scaled to party level and size - **Improv fallbacks** — what to do when players skip the plot, split the party, or befriend the villain ## Required Inputs Ask for these if not provided: - **System & level** — which ruleset, party level, and number of players - **Length** — a one-shot (single session) or the start of a campaign - **Tone** — heroic, gritty, comedic, horror, sandbox - **The party** — classes/archetypes if known, and any player preferences - **Boundar
- What This Skill Produces
- Required Inputs
- Framework: Structure With Room To Breathe
- Output Format
- [System] · level [X] · [N] players · [one-shot / campaign] · tone: [x]
- Quality Checks
- Anti-Patterns
- Example Trigger Phrases
What does the dnd-campaign-starter skill do?
Spin up a tabletop RPG one-shot or a session-zero for a new campaign — a hook, a map of the first adventure, NPCs, and encounters tuned to your party. Use when asked to start a D&D campaign, run a one-shot, help me DM, session zero, or make me an adventure for my party. Produces a premise and hook, a session-zero framework (tone, safety tools, expectations), a first-adventure outline with beats and branches, ready-to-run NPCs and encounters scaled to party level/size, and improv fallbacks for when players go off-script.
How do I install it?
Run `npx skills add mohitagw15856/pm-claude-skills --skill dnd-campaign-starter --agent claude-code` — it drops the skill into your project so the agent can pick it up. Swap the --agent value for codex, cursor or copilot if you use one of those.
Where does this skill come from?
From mohitagw15856/pm-claude-skills, a repository with 1,277 stars. We read it straight from the repository tree rather than a submitted listing, so what you see here is what is actually published.
Is a popular skill a good skill?
Not necessarily. Stars measure attention, not adoption — a repository can trend for a week and be abandoned. That is why we show the weekly change from our own snapshots next to the total, instead of a single flattering number.