Agent skill

dnd-campaign-starter

Spin up a tabletop RPG one-shot or a session-zero for a new campaign — a hook, a map of the first adventure, NPCs, and encounters tuned to your party. Use when asked to start a D&D campaign, run a one-shot, help me DM, session zero, or make me an adventure for my party. Produces a premise and hook, a session-zero framework (tone, safety tools, expectations), a first-adventure outline with beats and branches, ready-to-run NPCs and encounters scaled to party level/size, and improv fallbacks for when players go off-script.

mohitagw158561,255★ · 1 repos on radarProfile →
claude-codecursorMIT
Install
npx skills add mohitagw15856/pm-claude-skills --skill dnd-campaign-starter --agent claude-code

Same command for any agent — swap --agent for codex, cursor, copilot.

Facts
Files in the skill folder: 1
SKILL.md size: 4 KB
Bundled scripts: none
Path: skills/dnd-campaign-starter/SKILL.md
Open the folder on GitHub →
Where it comes from
Stars: 1,277
Language: HTML

Weekly change comes from our own snapshots, not the repository page — it measures attention, not adoption.

From the SKILL.md

# Tabletop Campaign Starter The blank page is the hardest part of running a game. This gives a new or busy DM a runnable start: a hook players will bite on, a session-zero to set tone and boundaries, and a first adventure with enough structure to run confidently — plus the flexibility for when the party inevitably does something you didn't plan. ## What This Skill Produces - **The premise & hook** — a one-line pitch and a reason the party is here, together - **A session-zero kit** — tone, content boundaries/safety tools, and table expectations - **The first-adventure outline** — opening scene, 3–5 beats, a branch or two, a satisfying climax - **NPCs & encounters** — a few characters with a want and a voice, and encounters scaled to party level and size - **Improv fallbacks** — what to do when players skip the plot, split the party, or befriend the villain ## Required Inputs Ask for these if not provided: - **System & level** — which ruleset, party level, and number of players - **Length** — a one-shot (single session) or the start of a campaign - **Tone** — heroic, gritty, comedic, horror, sandbox - **The party** — classes/archetypes if known, and any player preferences - **Boundar

What's inside
Steps it walks through
  1. What This Skill Produces
  2. Required Inputs
  3. Framework: Structure With Room To Breathe
  4. Output Format
  5. [System] · level [X] · [N] players · [one-shot / campaign] · tone: [x]
  6. Quality Checks
  7. Anti-Patterns
  8. Example Trigger Phrases
More from pm-claude-skills
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About this skill
What does the dnd-campaign-starter skill do?

Spin up a tabletop RPG one-shot or a session-zero for a new campaign — a hook, a map of the first adventure, NPCs, and encounters tuned to your party. Use when asked to start a D&D campaign, run a one-shot, help me DM, session zero, or make me an adventure for my party. Produces a premise and hook, a session-zero framework (tone, safety tools, expectations), a first-adventure outline with beats and branches, ready-to-run NPCs and encounters scaled to party level/size, and improv fallbacks for when players go off-script.

How do I install it?

Run `npx skills add mohitagw15856/pm-claude-skills --skill dnd-campaign-starter --agent claude-code` — it drops the skill into your project so the agent can pick it up. Swap the --agent value for codex, cursor or copilot if you use one of those.

Where does this skill come from?

From mohitagw15856/pm-claude-skills, a repository with 1,277 stars. We read it straight from the repository tree rather than a submitted listing, so what you see here is what is actually published.

Is a popular skill a good skill?

Not necessarily. Stars measure attention, not adoption — a repository can trend for a week and be abandoned. That is why we show the weekly change from our own snapshots next to the total, instead of a single flattering number.

Keep going