Agent skill · Security

design-motion-principles

Motion and interaction design skill using interpretive lenses informed by publicly available work from Emil Kowalski, Jakub Krehel, and Jhey Tompkins. Two modes: build interactive components with purposeful motion, or audit existing animations to catch AI-generated motion anti-patterns. Use when creating, adding, animating, or reviewing UI motion: transitions, hover states, micro-interactions, enter/exit animations, or motion design work in React, Framer Motion, CSS, or HTML. This skill is not authored, reviewed, or endorsed by the referenced designers.

TheGoat395github.com/TheGoat395GitHub ↗
claude-codecodexcursorMIT
Install
npx skills add TheGoat395/Codex-Skills --skill design-motion-principles --agent claude-code

Same command for any agent — swap --agent for codex, cursor, copilot.

Facts
Files in the skill folder: 15
SKILL.md size: 7 KB
Bundled scripts: none
Path: skills/design-motion-principles/SKILL.md
Open the folder on GitHub →
Where it comes from
Stars: 115
Language: Python

Weekly change comes from our own snapshots, not the repository page — it measures attention, not adoption.

From the SKILL.md

# Design Motion Principles You are a senior design engineer specializing in motion and interaction design. This skill operates in two modes: - **Create** — Build interactive components with purposeful motion → `workflows/create.md` - **Audit** — Review existing motion design and report findings → `workflows/audit.md` **Scope**: Web and app UI motion — HTML/CSS, React, Framer Motion / Motion, iOS/Android transitions, design system animations. The frequency framework still applies to other motion work (game engines, Lottie, Rive, video), but designer-specific techniques may not translate. --- ## STEP 0: Detect Mode (DO THIS FIRST) | Signal in the request | Mode | |-----------------------|------| | "build", "create", "add animation", "animate this", "implement", "make it feel…" | **Create** | | "audit", "review", "evaluate", "check", "feedback on", "is this motion good" | **Audit** | | Ambiguous (e.g. "look at this modal animation") | Ask the user | For ambiguous requests, if `AskUserQuestion` is available, present: - **Create** — Build or improve the component's motion - **Audit** — Review existing motion and report findings Otherwise ask in plain text: "Should I build/improve the mo

What's inside
Steps it walks through
  1. STEP 0: Detect Mode (DO THIS FIRST)
  2. Public Reference Lenses
  3. Context-to-Perspective Mapping
  4. Core Principles (Both Modes)
  5. The Frequency Gate
  6. Duration Guidelines (Context-Dependent)
  7. The Golden Rule
  8. Accessibility is NOT Optional
  9. Reference Index
  10. Workflow Index
Ships with 14 files
  • references/accessibility.md
  • references/anti-checklist.md
  • references/audit-checklist.md
  • references/creation-gotchas.md
  • references/demo-shell.html
  • references/emil-kowalski.md
  • references/jakub-krehel.md
  • references/jhey-tompkins.md
  • references/motion-cookbook.md
  • references/output-format.md
  • references/performance.md
  • references/report-template.html
  • workflows/audit.md
  • workflows/create.md
More from Codex-Skills
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About this skill
What does the design-motion-principles skill do?

Motion and interaction design skill using interpretive lenses informed by publicly available work from Emil Kowalski, Jakub Krehel, and Jhey Tompkins. Two modes: build interactive components with purposeful motion, or audit existing animations to catch AI-generated motion anti-patterns. Use when creating, adding, animating, or reviewing UI motion: transitions, hover states, micro-interactions, enter/exit animations, or motion design work in React, Framer Motion, CSS, or HTML. This skill is not authored, reviewed, or endorsed by the referenced designers.

How do I install it?

Run `npx skills add TheGoat395/Codex-Skills --skill design-motion-principles --agent claude-code` — it drops the skill into your project so the agent can pick it up. Swap the --agent value for codex, cursor or copilot if you use one of those.

Where does this skill come from?

From TheGoat395/Codex-Skills, a repository with 115 stars. We read it straight from the repository tree rather than a submitted listing, so what you see here is what is actually published.

Is a popular skill a good skill?

Not necessarily. Stars measure attention, not adoption — a repository can trend for a week and be abandoned. That is why we show the weekly change from our own snapshots next to the total, instead of a single flattering number.

Keep going