Agent skill · Code Review & Quality

decision-autopsy

Judge a past decision by its PROCESS, not its outcome — because good decisions lose and bad decisions win, and teams that can't tell the difference learn the wrong lessons. Use when reviewing a big call after the fact (a bet that failed, a pass that haunts, a hire, a pivot) and the room is about to conclude 'it failed so it was wrong.' Produces a process-forensics report: what was knowable then, the quality grade of the decision as-made, the luck accounting, and the ONE process change worth keeping.

mohitagw15856github.com/mohitagw15856GitHub ↗
claude-codecursorMIT
Install
npx skills add mohitagw15856/pm-claude-skills --skill decision-autopsy --agent claude-code

Same command for any agent — swap --agent for codex, cursor, copilot.

Facts
Files in the skill folder: 1
SKILL.md size: 4 KB
Bundled scripts: none
Path: skills/decision-autopsy/SKILL.md
Open the folder on GitHub →
Where it comes from
Stars: 1,255
Language: HTML

Weekly change comes from our own snapshots, not the repository page — it measures attention, not adoption.

From the SKILL.md

# Decision Autopsy Outcome bias is the strongest bias in organisational memory: the bet that failed becomes "obviously reckless," the coin-flip that landed becomes "visionary." The autopsy separates the two questions that always get merged: *was it a good decision?* and *did it get a good outcome?* — because only the first is under anyone's control next time. ## Required Inputs - **The decision** — what was decided, when, by whom, and what the live alternatives were. - **What was knowable at the time** — the information, constraints, and time pressure as of the decision date. Be strict: things learned afterward go in a separate pile, and the autopsy will police the boundary. - **The outcome** — what actually happened, so the luck accounting has something to account. ## The Forensic Frames - **The information test:** given only what was knowable then, what would a calibrated outsider have chosen? (The autopsy answers this *before* re-examining the outcome, to keep hindsight out of the grade.) - **The process test:** were alternatives really generated? Was disconfirming evidence sought or only tolerated? Was the reversibility of the choice priced in? Was a kill-criterion set? - **The

What's inside
Steps it walks through
  1. Required Inputs
  2. The Forensic Frames
  3. Output Format
  4. Quality Checks
  5. Anti-Patterns
More from pm-claude-skills
All skills →
About this skill
What does the decision-autopsy skill do?

Judge a past decision by its PROCESS, not its outcome — because good decisions lose and bad decisions win, and teams that can't tell the difference learn the wrong lessons. Use when reviewing a big call after the fact (a bet that failed, a pass that haunts, a hire, a pivot) and the room is about to conclude 'it failed so it was wrong.' Produces a process-forensics report: what was knowable then, the quality grade of the decision as-made, the luck accounting, and the ONE process change worth keeping.

How do I install it?

Run `npx skills add mohitagw15856/pm-claude-skills --skill decision-autopsy --agent claude-code` — it drops the skill into your project so the agent can pick it up. Swap the --agent value for codex, cursor or copilot if you use one of those.

Where does this skill come from?

From mohitagw15856/pm-claude-skills, a repository with 1,255 stars. We read it straight from the repository tree rather than a submitted listing, so what you see here is what is actually published.

Is a popular skill a good skill?

Not necessarily. Stars measure attention, not adoption — a repository can trend for a week and be abandoned. That is why we show the weekly change from our own snapshots next to the total, instead of a single flattering number.

Keep going