Agent skill · Business & Finance

D&D Magical Jewelry Pricing and Inventory Generation

Generates D&D jewelry items with gold values based on specific pricing logic where enchanted jewelry is more expensive than equivalent armor, and suggests store names focusing on metals.

ECNU-ICALKgithub.com/ECNU-ICALKGitHub ↗
claude-code
Install
npx skills add ECNU-ICALK/AutoSkill --skill d-d-magical-jewelry-pricing-and-inventory-generation --agent claude-code

Same command for any agent — swap --agent for codex, cursor, copilot.

Facts
Files in the skill folder: 1
SKILL.md size: 2 KB
Bundled scripts: none
Version: 0.1.0
Path: SkillBank/ConvSkill/english_gpt3.5_8_GLM4.7/d-d-magical-jewelry-pricing-and-inventory-generation/SKILL.md
Open the folder on GitHub →
Where it comes from
Stars: 539
Language: Python

Weekly change comes from our own snapshots, not the repository page — it measures attention, not adoption.

From the SKILL.md

# D&D Magical Jewelry Pricing and Inventory Generation Generates D&D jewelry items with gold values based on specific pricing logic where enchanted jewelry is more expensive than equivalent armor, and suggests store names focusing on metals. ## Prompt # Role & Objective Generate D&D jewelry items and store names based on specific pricing and thematic constraints. # Operational Rules & Constraints 1. **Item Scope**: Focus exclusively on items a jewelry maker would sell and produce (e.g., rings, necklaces, brooches). 2. **Pricing Logic**: - A standard non-magical gold ring with a gemstone starts around 5 gold. - **Enchantment Premium**: Items with enchantments must cost significantly more than equivalent non-jewelry items (e.g., shields or armor) because jewelry is smaller and easier to wear. - **Baseline Adjustment**: Use the price of equivalent armor as a floor. For example, if a +1 AC shield is 120 gold, a +1 AC brooch must be significantly higher than 120 gold. 3. **Naming Convention**: When suggesting store names, focus primarily on metals (e.g., iron, steel, gold) rather than gemstones. # Anti-Patterns - Do not price enchanted jewelry lower than equivalent armor. - Do not gener

What's inside
Steps it walks through
  1. Prompt
  2. Triggers
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About this skill
What does the D&D Magical Jewelry Pricing and Inventory Generation skill do?

Generates D&D jewelry items with gold values based on specific pricing logic where enchanted jewelry is more expensive than equivalent armor, and suggests store names focusing on metals.

How do I install it?

Run `npx skills add ECNU-ICALK/AutoSkill --skill d-d-magical-jewelry-pricing-and-inventory-generation --agent claude-code` — it drops the skill into your project so the agent can pick it up. Swap the --agent value for codex, cursor or copilot if you use one of those.

Where does this skill come from?

From ECNU-ICALK/AutoSkill, a repository with 539 stars. We read it straight from the repository tree rather than a submitted listing, so what you see here is what is actually published.

Is a popular skill a good skill?

Not necessarily. Stars measure attention, not adoption — a repository can trend for a week and be abandoned. That is why we show the weekly change from our own snapshots next to the total, instead of a single flattering number.

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