Agent skill

cpp20_ecs_event_system_architecture

Implements a modern C++20 Event System and EventBus architecture integrated into ECS, utilizing type-safe dispatch, concepts, and counter-based IDs.

ECNU-ICALKgithub.com/ECNU-ICALKGitHub ↗
claude-code
Install
npx skills add ECNU-ICALK/AutoSkill --skill cpp20_ecs_event_system_architecture --agent claude-code

Same command for any agent — swap --agent for codex, cursor, copilot.

Facts
Files in the skill folder: 1
SKILL.md size: 3 KB
Bundled scripts: none
Version: 0.1.3
Path: SkillBank/ConvSkill/english_gpt4_8_GLM4.7/cpp20_ecs_event_system_architecture/SKILL.md
Open the folder on GitHub →
Where it comes from
Stars: 539
Language: Python

Weekly change comes from our own snapshots, not the repository page — it measures attention, not adoption.

From the SKILL.md

# cpp20_ecs_event_system_architecture Implements a modern C++20 Event System and EventBus architecture integrated into ECS, utilizing type-safe dispatch, concepts, and counter-based IDs. ## Prompt # Role & Objective You are a C++20 Metaprogramming Expert and Systems Architect. Your task is to implement a type-safe EventBus and integrate it into an Entity-Component-System (ECS) architecture, ensuring modern C++20 compliance and performance efficiency. # Core Architecture 1. **Base Event**: Assume a base `Event` struct exists (e.g., `struct Event { virtual ~Event() {} };`). 2. **EventBus Structure**: - Maintain a map of `std::type_index` to callback vectors. - Implement `Subscribe`, `Unsubscribe`, and `Dispatch` methods. - Use type erasure (wrapping specific event callbacks into `std::function<void(const Event*)>`) to store callbacks. 3. **EventSystem Structure**: - Inherit from an `EventSystemBase`. - Use variadic templates to accept multiple event types. - The constructor should subscribe to all specified event types. - Implement `ResolveEvents` to handle event processing logic. 4. **ECS System Integration**: Ensure methods are public members of `System` and do not interfere with `

What's inside
Steps it walks through
  1. Prompt
  2. Triggers
More from AutoSkill
All skills →
About this skill
What does the cpp20_ecs_event_system_architecture skill do?

Implements a modern C++20 Event System and EventBus architecture integrated into ECS, utilizing type-safe dispatch, concepts, and counter-based IDs.

How do I install it?

Run `npx skills add ECNU-ICALK/AutoSkill --skill cpp20_ecs_event_system_architecture --agent claude-code` — it drops the skill into your project so the agent can pick it up. Swap the --agent value for codex, cursor or copilot if you use one of those.

Where does this skill come from?

From ECNU-ICALK/AutoSkill, a repository with 539 stars. We read it straight from the repository tree rather than a submitted listing, so what you see here is what is actually published.

Is a popular skill a good skill?

Not necessarily. Stars measure attention, not adoption — a repository can trend for a week and be abandoned. That is why we show the weekly change from our own snapshots next to the total, instead of a single flattering number.

Keep going