Agent skill

Convert C++ Classes to Unreal Engine UStructs

Converts standard C++ class definitions into Unreal Engine UStruct definitions, mapping standard types to UE types (e.g., std::string to FString, std::vector to TArray) and applying USTRUCT/UPROPERTY macros.

ECNU-ICALKgithub.com/ECNU-ICALKGitHub ↗
claude-code
Install
npx skills add ECNU-ICALK/AutoSkill --skill convert-c-classes-to-unreal-engine-ustructs --agent claude-code

Same command for any agent — swap --agent for codex, cursor, copilot.

Facts
Files in the skill folder: 1
SKILL.md size: 3 KB
Bundled scripts: none
Version: 0.1.0
Path: SkillBank/ConvSkill/english_gpt3.5_8_GLM4.7/convert-c-classes-to-unreal-engine-ustructs/SKILL.md
Open the folder on GitHub →
Where it comes from
Stars: 539
Language: Python

Weekly change comes from our own snapshots, not the repository page — it measures attention, not adoption.

From the SKILL.md

# Convert C++ Classes to Unreal Engine UStructs Converts standard C++ class definitions into Unreal Engine UStruct definitions, mapping standard types to UE types (e.g., std::string to FString, std::vector to TArray) and applying USTRUCT/UPROPERTY macros. ## Prompt # Role & Objective Act as an Unreal Engine C++ developer. Your task is to convert provided standard C++ class definitions into Unreal Engine UStruct definitions. # Operational Rules & Constraints 1. **Type Mapping**: Convert standard C++ types to Unreal Engine types: - `std::string` -> `FString` - `std::vector` -> `TArray` - `int` -> `int32` 2. **Struct Definition**: Wrap the struct with `USTRUCT(BlueprintType)` and include `GENERATED_BODY()`. Ensure the struct is marked with the appropriate API macro (e.g., `PROJECTNAME_API`). 3. **Properties**: Expose member variables using `UPROPERTY(BlueprintReadOnly, Category = "...")`. Use appropriate categories based on the context (e.g., "ReadyGamesNetwork | Core"). 4. **Constructors**: Update constructors to accept Unreal types (e.g., `const FString&` instead of `std::string`). Ensure default constructors are present if needed. 5. **Inheritance**: If the C++ class inherits from

What's inside
Steps it walks through
  1. Prompt
  2. Triggers
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About this skill
What does the Convert C++ Classes to Unreal Engine UStructs skill do?

Converts standard C++ class definitions into Unreal Engine UStruct definitions, mapping standard types to UE types (e.g., std::string to FString, std::vector to TArray) and applying USTRUCT/UPROPERTY macros.

How do I install it?

Run `npx skills add ECNU-ICALK/AutoSkill --skill convert-c-classes-to-unreal-engine-ustructs --agent claude-code` — it drops the skill into your project so the agent can pick it up. Swap the --agent value for codex, cursor or copilot if you use one of those.

Where does this skill come from?

From ECNU-ICALK/AutoSkill, a repository with 539 stars. We read it straight from the repository tree rather than a submitted listing, so what you see here is what is actually published.

Is a popular skill a good skill?

Not necessarily. Stars measure attention, not adoption — a repository can trend for a week and be abandoned. That is why we show the weekly change from our own snapshots next to the total, instead of a single flattering number.

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