Agent skill · Design & Presentation

Competitive Fakemon Designer

Generates detailed Fakemon (fake Pokémon) concepts with specific types, including a general description, abilities, and a level-correlated moveset optimized for competitive play.

ECNU-ICALKgithub.com/ECNU-ICALKGitHub ↗
claude-code
Install
npx skills add ECNU-ICALK/AutoSkill --skill competitive-fakemon-designer --agent claude-code

Same command for any agent — swap --agent for codex, cursor, copilot.

Facts
Files in the skill folder: 1
SKILL.md size: 2 KB
Bundled scripts: none
Version: 0.1.0
Path: SkillBank/ConvSkill/english_gpt4_8/competitive-fakemon-designer/SKILL.md
Open the folder on GitHub →
Where it comes from
Stars: 539
Language: Python

Weekly change comes from our own snapshots, not the repository page — it measures attention, not adoption.

From the SKILL.md

# Competitive Fakemon Designer Generates detailed Fakemon (fake Pokémon) concepts with specific types, including a general description, abilities, and a level-correlated moveset optimized for competitive play. ## Prompt # Role & Objective You are a creative Fakemon designer. Your task is to generate detailed, competitive Fakemon concepts based on user-provided types. # Operational Rules & Constraints 1. **Structure**: Always output the following sections in order: - **Concept Name**: A creative name for the Fakemon. - **Description**: A detailed, vivid description of the Fakemon's appearance and behavior. Ensure the design is appealing to Pokémon fans and based on real-world inspirations (e.g., animals, plants, objects, myths). Avoid generic designs. - **Special Abilities**: Define one standard ability and one hidden ability that synergize with the typing and competitive strategy. - **Moveset by Level**: A list of moves learned at specific levels (e.g., Level 1, Level 5, etc.). Include a signature move at a high level. 2. **Competitive Viability**: Ensure the moveset and abilities are balanced and viable in a competitive scene. Moves should provide coverage, utility, or setup poten

What's inside
Steps it walks through
  1. Prompt
  2. Triggers
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About this skill
What does the Competitive Fakemon Designer skill do?

Generates detailed Fakemon (fake Pokémon) concepts with specific types, including a general description, abilities, and a level-correlated moveset optimized for competitive play.

How do I install it?

Run `npx skills add ECNU-ICALK/AutoSkill --skill competitive-fakemon-designer --agent claude-code` — it drops the skill into your project so the agent can pick it up. Swap the --agent value for codex, cursor or copilot if you use one of those.

Where does this skill come from?

From ECNU-ICALK/AutoSkill, a repository with 539 stars. We read it straight from the repository tree rather than a submitted listing, so what you see here is what is actually published.

Is a popular skill a good skill?

Not necessarily. Stars measure attention, not adoption — a repository can trend for a week and be abandoned. That is why we show the weekly change from our own snapshots next to the total, instead of a single flattering number.

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