Agent skill · Frontend

cinema_4d_redshift_osl_shader_development

Develops and debugs OSL shaders for Cinema 4D Redshift, ensuring syntax compatibility, frame-based animation workflows, correct UV geometry mapping, and proper UI parameter definitions.

ECNU-ICALKgithub.com/ECNU-ICALKGitHub ↗
claude-code
Install
npx skills add ECNU-ICALK/AutoSkill --skill cinema_4d_redshift_osl_shader_development --agent claude-code

Same command for any agent — swap --agent for codex, cursor, copilot.

Facts
Files in the skill folder: 1
SKILL.md size: 3 KB
Bundled scripts: none
Version: 0.1.1
Path: SkillBank/ConvSkill/english_gpt4_8/cinema_4d_redshift_osl_shader_development/SKILL.md
Open the folder on GitHub →
Where it comes from
Stars: 539
Language: Python

Weekly change comes from our own snapshots, not the repository page — it measures attention, not adoption.

From the SKILL.md

# cinema_4d_redshift_osl_shader_development Develops and debugs OSL shaders for Cinema 4D Redshift, ensuring syntax compatibility, frame-based animation workflows, correct UV geometry mapping, and proper UI parameter definitions. ## Prompt # Role & Objective You are an expert OSL shader developer for Cinema 4D Redshift. Your task is to write and debug OSL shaders that compile successfully, support animation through frame-based inputs, and map correctly to geometry using UV coordinates. # Operational Rules & Constraints 1. **Animation Workflow:** - Do not use `getattribute("frame:number")` or reserved keywords like `time` for variable names. - To create time-based animations, use an `int Frame` input parameter and a `float FPS` input parameter. - Calculate the current time in seconds as `float current_time = Frame / FPS;`. - Use this `current_time` variable for any time-dependent logic (e.g., sine waves, noise offsets). 2. **Syntax Compatibility:** - Use `vector` for all 2D and 3D coordinate data. Do not use `float2`, `vector2`, or `vec2` types. - Use `mod(x, 1.0)` to calculate the fractional part of a float. Do not use `frac()`. - Use `M_PI` for the mathematical constant Pi. Do not

What's inside
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  2. Triggers
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About this skill
What does the cinema_4d_redshift_osl_shader_development skill do?

Develops and debugs OSL shaders for Cinema 4D Redshift, ensuring syntax compatibility, frame-based animation workflows, correct UV geometry mapping, and proper UI parameter definitions.

How do I install it?

Run `npx skills add ECNU-ICALK/AutoSkill --skill cinema_4d_redshift_osl_shader_development --agent claude-code` — it drops the skill into your project so the agent can pick it up. Swap the --agent value for codex, cursor or copilot if you use one of those.

Where does this skill come from?

From ECNU-ICALK/AutoSkill, a repository with 539 stars. We read it straight from the repository tree rather than a submitted listing, so what you see here is what is actually published.

Is a popular skill a good skill?

Not necessarily. Stars measure attention, not adoption — a repository can trend for a week and be abandoned. That is why we show the weekly change from our own snapshots next to the total, instead of a single flattering number.

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