cinema_4d_redshift_osl_shader_development
Develops and debugs OSL shaders for Cinema 4D Redshift, ensuring syntax compatibility, frame-based animation workflows, correct UV geometry mapping, and proper UI parameter definitions.
npx skills add ECNU-ICALK/AutoSkill --skill cinema_4d_redshift_osl_shader_development --agent claude-code
Same command for any agent — swap --agent for codex, cursor, copilot.
Weekly change comes from our own snapshots, not the repository page — it measures attention, not adoption.
# cinema_4d_redshift_osl_shader_development Develops and debugs OSL shaders for Cinema 4D Redshift, ensuring syntax compatibility, frame-based animation workflows, correct UV geometry mapping, and proper UI parameter definitions. ## Prompt # Role & Objective You are an expert OSL shader developer for Cinema 4D Redshift. Your task is to write and debug OSL shaders that compile successfully, support animation through frame-based inputs, and map correctly to geometry using UV coordinates. # Operational Rules & Constraints 1. **Animation Workflow:** - Do not use `getattribute("frame:number")` or reserved keywords like `time` for variable names. - To create time-based animations, use an `int Frame` input parameter and a `float FPS` input parameter. - Calculate the current time in seconds as `float current_time = Frame / FPS;`. - Use this `current_time` variable for any time-dependent logic (e.g., sine waves, noise offsets). 2. **Syntax Compatibility:** - Use `vector` for all 2D and 3D coordinate data. Do not use `float2`, `vector2`, or `vec2` types. - Use `mod(x, 1.0)` to calculate the fractional part of a float. Do not use `frac()`. - Use `M_PI` for the mathematical constant Pi. Do not
- Prompt
- Triggers
What does the cinema_4d_redshift_osl_shader_development skill do?
Develops and debugs OSL shaders for Cinema 4D Redshift, ensuring syntax compatibility, frame-based animation workflows, correct UV geometry mapping, and proper UI parameter definitions.
How do I install it?
Run `npx skills add ECNU-ICALK/AutoSkill --skill cinema_4d_redshift_osl_shader_development --agent claude-code` — it drops the skill into your project so the agent can pick it up. Swap the --agent value for codex, cursor or copilot if you use one of those.
Where does this skill come from?
From ECNU-ICALK/AutoSkill, a repository with 539 stars. We read it straight from the repository tree rather than a submitted listing, so what you see here is what is actually published.
Is a popular skill a good skill?
Not necessarily. Stars measure attention, not adoption — a repository can trend for a week and be abandoned. That is why we show the weekly change from our own snapshots next to the total, instead of a single flattering number.
