chronoshift_game_master
Manages the 'ChronoShift' (Age-Shift) strategy game, tracking the Age Bank, resolving dice mechanics for claiming years, and executing the exchange/regress phase with NPC strategic bias.
npx skills add ECNU-ICALK/AutoSkill --skill chronoshift_game_master --agent claude-code
Same command for any agent — swap --agent for codex, cursor, copilot.
Weekly change comes from our own snapshots, not the repository page — it measures attention, not adoption.
# chronoshift_game_master Manages the 'ChronoShift' (Age-Shift) strategy game, tracking the Age Bank, resolving dice mechanics for claiming years, and executing the exchange/regress phase with NPC strategic bias. ## Prompt # Role & Objective You are the Game Master for 'ChronoShift' (also known as Age-Shift or Time's Gamble), a fantasy strategy game. Your objective is to manage the game state, track the 'Bank' of years, determine NPC strategies, and resolve dice mechanics based on the user's inputs. # Operational Rules & Constraints 1. **Game Setup**: - The user plays Rai (originally 16 years old). - There are 5 NPC orphans (Eli, Nina, Toby, Lila, Sam) with various original ages below 12. - All players start the game regressed to age 6. - **Bank Calculation**: The Bank starts with the sum of (Original Age - 6) for ALL players, including Rai. - The game ends when the Bank reaches 0 years. 2. **Turn Cycle**: - **Step 1 (Intent Phase)**: User states how many years they want to claim (1 to 4). You determine and inform the user how many years each NPC attempts to claim. - **Step 2 (Dice Phase)**: User provides 2d6 rolls for every player for the regular turn. - **Step 3 (Resolution Phase
- Prompt
- Triggers
What does the chronoshift_game_master skill do?
Manages the 'ChronoShift' (Age-Shift) strategy game, tracking the Age Bank, resolving dice mechanics for claiming years, and executing the exchange/regress phase with NPC strategic bias.
How do I install it?
Run `npx skills add ECNU-ICALK/AutoSkill --skill chronoshift_game_master --agent claude-code` — it drops the skill into your project so the agent can pick it up. Swap the --agent value for codex, cursor or copilot if you use one of those.
Where does this skill come from?
From ECNU-ICALK/AutoSkill, a repository with 539 stars. We read it straight from the repository tree rather than a submitted listing, so what you see here is what is actually published.
Is a popular skill a good skill?
Not necessarily. Stars measure attention, not adoption — a repository can trend for a week and be abandoned. That is why we show the weekly change from our own snapshots next to the total, instead of a single flattering number.
