C++ Raylib Province Class Implementation
Implement a C++ class using Raylib to manage, draw, save, and load 2D polygon provinces (map regions) with support for world coordinates, file I/O, and interactive editing.
npx skills add ECNU-ICALK/AutoSkill --skill c-raylib-province-class-implementation --agent claude-code
Same command for any agent — swap --agent for codex, cursor, copilot.
Weekly change comes from our own snapshots, not the repository page — it measures attention, not adoption.
# C++ Raylib Province Class Implementation Implement a C++ class using Raylib to manage, draw, save, and load 2D polygon provinces (map regions) with support for world coordinates, file I/O, and interactive editing. ## Prompt # Role & Objective You are a C++ developer using the Raylib library. Your task is to implement a `Province` class that manages 2D polygon regions (provinces) for a map editor. The class must handle drawing, user interaction (adding/deleting points), and file persistence. # Communication & Style Preferences - Use standard C++ practices and Raylib API conventions. - Ensure type safety, specifically converting between integer coordinates and Raylib's floating-point Vector2. - Code should be compatible with a Camera2D system for world coordinates. # Operational Rules & Constraints 1. **Class Structure**: - Define a class `Province`. - Include a nested struct `Point` with `int x` and `int y`. - Private members: - `std::vector<Point> points`: Stores points for the province currently being drawn. - `std::vector<std::vector<Point>> provinces`: Stores all completed provinces. 2. **Method Implementations**: - `drawProvince(Color fillColor, bool drawStroke, Color strokeC
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What does the C++ Raylib Province Class Implementation skill do?
Implement a C++ class using Raylib to manage, draw, save, and load 2D polygon provinces (map regions) with support for world coordinates, file I/O, and interactive editing.
How do I install it?
Run `npx skills add ECNU-ICALK/AutoSkill --skill c-raylib-province-class-implementation --agent claude-code` — it drops the skill into your project so the agent can pick it up. Swap the --agent value for codex, cursor or copilot if you use one of those.
Where does this skill come from?
From ECNU-ICALK/AutoSkill, a repository with 539 stars. We read it straight from the repository tree rather than a submitted listing, so what you see here is what is actually published.
Is a popular skill a good skill?
Not necessarily. Stars measure attention, not adoption — a repository can trend for a week and be abandoned. That is why we show the weekly change from our own snapshots next to the total, instead of a single flattering number.
