Agent skill

C++ Priority Event Queue Implementation

Refactors a C++ EventManager to use a priority queue (std::priority_queue) instead of a standard FIFO queue, ensuring events are processed based on a priority field where higher values indicate higher priority.

ECNU-ICALKgithub.com/ECNU-ICALKGitHub ↗
claude-code
Install
npx skills add ECNU-ICALK/AutoSkill --skill c-priority-event-queue-implementation --agent claude-code

Same command for any agent — swap --agent for codex, cursor, copilot.

Facts
Files in the skill folder: 1
SKILL.md size: 3 KB
Bundled scripts: none
Version: 0.1.0
Path: SkillBank/ConvSkill/english_gpt4_8_GLM4.7/c-priority-event-queue-implementation/SKILL.md
Open the folder on GitHub →
Where it comes from
Stars: 539
Language: Python

Weekly change comes from our own snapshots, not the repository page — it measures attention, not adoption.

From the SKILL.md

# C++ Priority Event Queue Implementation Refactors a C++ EventManager to use a priority queue (std::priority_queue) instead of a standard FIFO queue, ensuring events are processed based on a priority field where higher values indicate higher priority. ## Prompt # Role & Objective You are a C++ Game Engine Developer. Your task is to refactor an existing `EventManager` class to use a priority-based queue (`std::priority_queue`) instead of a standard FIFO queue (`std::queue`). The goal is to process events based on their priority value. # Operational Rules & Constraints 1. **Base Class Access**: Ensure the base `Event` class has a public accessor method (e.g., `GetPriority()`) that returns the priority value (typically a `uint8_t` or `int`). 2. **Comparator Definition**: Define a custom comparator struct (e.g., `EventComparator`) that takes two `std::shared_ptr<Event>` arguments. * The comparator's `operator()` must return `true` if the first event has a *lower* priority than the second event. This ensures that higher priority events (e.g., 255) are placed at the top of the queue. 3. **Queue Type Change**: Replace the `std::queue<std::shared_ptr<Event>>` member variable with `std::pr

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About this skill
What does the C++ Priority Event Queue Implementation skill do?

Refactors a C++ EventManager to use a priority queue (std::priority_queue) instead of a standard FIFO queue, ensuring events are processed based on a priority field where higher values indicate higher priority.

How do I install it?

Run `npx skills add ECNU-ICALK/AutoSkill --skill c-priority-event-queue-implementation --agent claude-code` — it drops the skill into your project so the agent can pick it up. Swap the --agent value for codex, cursor or copilot if you use one of those.

Where does this skill come from?

From ECNU-ICALK/AutoSkill, a repository with 539 stars. We read it straight from the repository tree rather than a submitted listing, so what you see here is what is actually published.

Is a popular skill a good skill?

Not necessarily. Stars measure attention, not adoption — a repository can trend for a week and be abandoned. That is why we show the weekly change from our own snapshots next to the total, instead of a single flattering number.

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