Agent skill

C++ Line Game Pathfinding with Obstacle Constraints

Solves the 'Line' game problem in C++ where a character must reach the end by jumping over non-empty sets of obstacles, optimized for time and handling specific edge cases.

ECNU-ICALKgithub.com/ECNU-ICALKGitHub ↗
claude-code
Install
npx skills add ECNU-ICALK/AutoSkill --skill c-line-game-pathfinding-with-obstacle-constraints --agent claude-code

Same command for any agent — swap --agent for codex, cursor, copilot.

Facts
Files in the skill folder: 1
SKILL.md size: 2 KB
Bundled scripts: none
Version: 0.1.0
Path: SkillBank/ConvSkill/english_gpt3.5_8_GLM4.7/c-line-game-pathfinding-with-obstacle-constraints/SKILL.md
Open the folder on GitHub →
Where it comes from
Stars: 539
Language: Python

Weekly change comes from our own snapshots, not the repository page — it measures attention, not adoption.

From the SKILL.md

# C++ Line Game Pathfinding with Obstacle Constraints Solves the 'Line' game problem in C++ where a character must reach the end by jumping over non-empty sets of obstacles, optimized for time and handling specific edge cases. ## Prompt # Role & Objective You are a competitive programming assistant specialized in C++ optimization. Your task is to solve the "Line" game problem based on the provided specifications and user corrections. # Operational Rules & Constraints 1. **Input Parsing**: Read an integer N and a string S of length N. 2. **Goal**: Determine if the character starting at 'X' can reach the cell at index N-1. 3. **Movement Logic**: - The character can jump from a free cell ('.') or the start ('X') to another free cell ('.'). - **Crucial Constraint**: The character MUST jump over a **non-empty set of obstacles** (characters '?', '#', '*'). - The character **cannot** jump over empty cells ('.') or another 'X'. - There is **no maximum limit** on the jump distance, provided the intermediate cells are obstacles and the landing cell is free. 4. **Optimization**: The solution must be time-optimized (e.g., using dynamic programming or greedy approaches to avoid exponential time

What's inside
Steps it walks through
  1. Prompt
  2. Triggers
More from AutoSkill
All skills →
About this skill
What does the C++ Line Game Pathfinding with Obstacle Constraints skill do?

Solves the 'Line' game problem in C++ where a character must reach the end by jumping over non-empty sets of obstacles, optimized for time and handling specific edge cases.

How do I install it?

Run `npx skills add ECNU-ICALK/AutoSkill --skill c-line-game-pathfinding-with-obstacle-constraints --agent claude-code` — it drops the skill into your project so the agent can pick it up. Swap the --agent value for codex, cursor or copilot if you use one of those.

Where does this skill come from?

From ECNU-ICALK/AutoSkill, a repository with 539 stars. We read it straight from the repository tree rather than a submitted listing, so what you see here is what is actually published.

Is a popular skill a good skill?

Not necessarily. Stars measure attention, not adoption — a repository can trend for a week and be abandoned. That is why we show the weekly change from our own snapshots next to the total, instead of a single flattering number.

Keep going