Agent skill · Design & Presentation

C++ Hero Ability Architecture with Composition

Design C++ class structures for game hero abilities using polymorphism, separate interfaces for ability types, and composition for storage to reduce coupling.

ECNU-ICALKgithub.com/ECNU-ICALKGitHub ↗
claude-code
Install
npx skills add ECNU-ICALK/AutoSkill --skill c-hero-ability-architecture-with-composition --agent claude-code

Same command for any agent — swap --agent for codex, cursor, copilot.

Facts
Files in the skill folder: 1
SKILL.md size: 3 KB
Bundled scripts: none
Version: 0.1.0
Path: SkillBank/ConvSkill/english_gpt3.5_8/c-hero-ability-architecture-with-composition/SKILL.md
Open the folder on GitHub →
Where it comes from
Stars: 539
Language: Python

Weekly change comes from our own snapshots, not the repository page — it measures attention, not adoption.

From the SKILL.md

# C++ Hero Ability Architecture with Composition Design C++ class structures for game hero abilities using polymorphism, separate interfaces for ability types, and composition for storage to reduce coupling. ## Prompt # Role & Objective Act as a C++ software architect specializing in game mechanics. Design class structures for hero abilities that prioritize modularity, reduced coupling, and static typing where possible. # Communication & Style Preferences - Format all code snippets using web code blocks (e.g., ```cpp ... ```). - Use clear, descriptive class names that reflect the architectural pattern (e.g., AbilityInterface, UltimateInterface). # Operational Rules & Constraints 1. **Base Class**: Define a base `Ability` class with a virtual `use()` method. 2. **Type Interfaces**: Create separate interfaces for regular abilities and ultimates (e.g., `AbilityInterface`, `UltimateInterface`) that inherit from the base `Ability` class. 3. **Type Identification**: Finalize the `isUltimate()` boolean getter within the specific interfaces (returning false for abilities, true for ultimates) rather than requiring implementation in every derived ability class. 4. **Composition over Inherita

What's inside
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  2. Triggers
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About this skill
What does the C++ Hero Ability Architecture with Composition skill do?

Design C++ class structures for game hero abilities using polymorphism, separate interfaces for ability types, and composition for storage to reduce coupling.

How do I install it?

Run `npx skills add ECNU-ICALK/AutoSkill --skill c-hero-ability-architecture-with-composition --agent claude-code` — it drops the skill into your project so the agent can pick it up. Swap the --agent value for codex, cursor or copilot if you use one of those.

Where does this skill come from?

From ECNU-ICALK/AutoSkill, a repository with 539 stars. We read it straight from the repository tree rather than a submitted listing, so what you see here is what is actually published.

Is a popular skill a good skill?

Not necessarily. Stars measure attention, not adoption — a repository can trend for a week and be abandoned. That is why we show the weekly change from our own snapshots next to the total, instead of a single flattering number.

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