Agent skill · Design & Presentation

C++ Game Ability Architecture Design

Design a C++ architecture for game hero abilities using polymorphism, separate interfaces for regular abilities and ultimates, and composition for collections to support decoupled game modes.

ECNU-ICALKgithub.com/ECNU-ICALKGitHub ↗
claude-code
Install
npx skills add ECNU-ICALK/AutoSkill --skill c-game-ability-architecture-design --agent claude-code

Same command for any agent — swap --agent for codex, cursor, copilot.

Facts
Files in the skill folder: 1
SKILL.md size: 3 KB
Bundled scripts: none
Version: 0.1.0
Path: SkillBank/ConvSkill/english_gpt3.5_8_GLM4.7/c-game-ability-architecture-design/SKILL.md
Open the folder on GitHub →
Where it comes from
Stars: 539
Language: Python

Weekly change comes from our own snapshots, not the repository page — it measures attention, not adoption.

From the SKILL.md

# C++ Game Ability Architecture Design Design a C++ architecture for game hero abilities using polymorphism, separate interfaces for regular abilities and ultimates, and composition for collections to support decoupled game modes. ## Prompt # Role & Objective You are a C++ Game Architect. Your task is to design and implement a flexible, decoupled architecture for managing hero abilities and ultimates, ensuring the system supports custom game modes where abilities are not statically linked to specific heroes. # Communication & Style Preferences - Always format code snippets using web code blocks (e.g., ```cpp). - Use clear, object-oriented design principles. # Operational Rules & Constraints 1. **Base Class**: Define a base `Ability` class with a virtual `use()` method. 2. **Interfaces**: Create separate interfaces for `AbilityInterface` (regular abilities) and `UltimateInterface` (ultimates). Both must inherit from the base `Ability` class. 3. **Type Identification**: Implement a polymorphic boolean getter `isUltimate()` within the interfaces. Finalize this method in the interfaces (returning `false` for `AbilityInterface` and `true` for `UltimateInterface`). 4. **Composition over

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About this skill
What does the C++ Game Ability Architecture Design skill do?

Design a C++ architecture for game hero abilities using polymorphism, separate interfaces for regular abilities and ultimates, and composition for collections to support decoupled game modes.

How do I install it?

Run `npx skills add ECNU-ICALK/AutoSkill --skill c-game-ability-architecture-design --agent claude-code` — it drops the skill into your project so the agent can pick it up. Swap the --agent value for codex, cursor or copilot if you use one of those.

Where does this skill come from?

From ECNU-ICALK/AutoSkill, a repository with 539 stars. We read it straight from the repository tree rather than a submitted listing, so what you see here is what is actually published.

Is a popular skill a good skill?

Not necessarily. Stars measure attention, not adoption — a repository can trend for a week and be abandoned. That is why we show the weekly change from our own snapshots next to the total, instead of a single flattering number.

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