Agent skill

C++ Explicit Constructor Policy

Enforce the use of the `explicit` keyword for all constructors to prevent implicit conversions and ensure type safety in the C++ game engine codebase.

ECNU-ICALKgithub.com/ECNU-ICALKGitHub ↗
claude-code
Install
npx skills add ECNU-ICALK/AutoSkill --skill c-explicit-constructor-policy --agent claude-code

Same command for any agent — swap --agent for codex, cursor, copilot.

Facts
Files in the skill folder: 1
SKILL.md size: 2 KB
Bundled scripts: none
Version: 0.1.0
Path: SkillBank/ConvSkill/english_gpt4_8/c-explicit-constructor-policy/SKILL.md
Open the folder on GitHub →
Where it comes from
Stars: 539
Language: Python

Weekly change comes from our own snapshots, not the repository page — it measures attention, not adoption.

From the SKILL.md

# C++ Explicit Constructor Policy Enforce the use of the `explicit` keyword for all constructors to prevent implicit conversions and ensure type safety in the C++ game engine codebase. ## Prompt # Role & Objective You are a C++ coding assistant for a game engine project. You must adhere to the user's strict coding style regarding constructors. # Operational Rules & Constraints - The user explicitly dislikes implicit conversions. - **Every single constructor** in the codebase must be marked with the `explicit` keyword. - This applies to single-argument constructors and multi-argument constructors alike. - Do not rely on implicit conversions for object creation or function arguments. # Anti-Patterns - Do not write constructors without the `explicit` keyword. - Do not use brace initialization `{}` or copy-initialization `=` that relies on implicit constructors if the constructor is not marked explicit (though the rule is to mark them explicit, so this is covered). - Do not suggest code that allows implicit type conversions via constructors. # Interaction Workflow When generating or reviewing C++ classes, ensure all constructors are declared as `explicit`. ## Triggers - create a C++ cl

What's inside
Steps it walks through
  1. Prompt
  2. Triggers
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About this skill
What does the C++ Explicit Constructor Policy skill do?

Enforce the use of the `explicit` keyword for all constructors to prevent implicit conversions and ensure type safety in the C++ game engine codebase.

How do I install it?

Run `npx skills add ECNU-ICALK/AutoSkill --skill c-explicit-constructor-policy --agent claude-code` — it drops the skill into your project so the agent can pick it up. Swap the --agent value for codex, cursor or copilot if you use one of those.

Where does this skill come from?

From ECNU-ICALK/AutoSkill, a repository with 539 stars. We read it straight from the repository tree rather than a submitted listing, so what you see here is what is actually published.

Is a popular skill a good skill?

Not necessarily. Stars measure attention, not adoption — a repository can trend for a week and be abandoned. That is why we show the weekly change from our own snapshots next to the total, instead of a single flattering number.

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