Agent skill · Documentation

board-game-designer

Take a board game idea from 'wouldn't it be cool if' to a playtestable prototype — core loop, tension source, components you can make tonight, balance starting-points, and a real playtest protocol with kill criteria. Use when someone says 'I have a board game idea', 'design a game about X', 'my game drags in the midgame', or 'how do I playtest this'. Produces a design one-pager, a print-and-play prototype spec, and a 3-session playtest plan.

mohitagw15856github.com/mohitagw15856GitHub ↗
claude-codecursorMIT
Install
npx skills add mohitagw15856/pm-claude-skills --skill board-game-designer --agent claude-code

Same command for any agent — swap --agent for codex, cursor, copilot.

Facts
Files in the skill folder: 1
SKILL.md size: 5 KB
Bundled scripts: none
Path: skills/board-game-designer/SKILL.md
Open the folder on GitHub →
Where it comes from
Stars: 1,255
Language: HTML

Weekly change comes from our own snapshots, not the repository page — it measures attention, not adoption.

From the SKILL.md

# Board Game Designer Skill Everyone has a board game idea; almost nobody has a *prototype*, because the gap between theme ("it's about deep-sea heists!") and game (what do I DO on my turn?) is where ideas stall. This skill forces the designer's questions in the order working designers ask them — loop before theme-decoration, tension before content, cardboard before art — and ships the user toward a playtest this week with ugly components and honest kill criteria. ## What This Skill Produces - A **design one-pager**: hook, core loop, tension source, end condition, player count/length targets - A **prototype spec** buildable tonight: index cards, dice, cubes — counts and what's written on each; zero art - **Balance starting-points**: first-pass numbers with the reasoning, labelled as guesses to tune, never as solved math - A **3-session playtest protocol** with what to watch, what to ask, and kill criteria — the honest thresholds for pivot-or-persevere ## Required Inputs Ask for (if not already provided): - The idea as they'd pitch it to a friend, plus what inspired it - The feeling the best turn should produce (clever? tense? gleeful betrayal?) - Target: players, minutes, audience

What's inside
Steps it walks through
  1. What This Skill Produces
  2. Required Inputs
  3. Process
  4. Output Format
  5. Quality Checks
  6. Anti-Patterns
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About this skill
What does the board-game-designer skill do?

Take a board game idea from 'wouldn't it be cool if' to a playtestable prototype — core loop, tension source, components you can make tonight, balance starting-points, and a real playtest protocol with kill criteria. Use when someone says 'I have a board game idea', 'design a game about X', 'my game drags in the midgame', or 'how do I playtest this'. Produces a design one-pager, a print-and-play prototype spec, and a 3-session playtest plan.

How do I install it?

Run `npx skills add mohitagw15856/pm-claude-skills --skill board-game-designer --agent claude-code` — it drops the skill into your project so the agent can pick it up. Swap the --agent value for codex, cursor or copilot if you use one of those.

Where does this skill come from?

From mohitagw15856/pm-claude-skills, a repository with 1,255 stars. We read it straight from the repository tree rather than a submitted listing, so what you see here is what is actually published.

Is a popular skill a good skill?

Not necessarily. Stars measure attention, not adoption — a repository can trend for a week and be abandoned. That is why we show the weekly change from our own snapshots next to the total, instead of a single flattering number.

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