beat_em_up_rpg_game_master
Facilitates a text-based, side-scrolling beat 'em up RPG. Tracks stats (HP, Power, Defense, Speed), manages combat encounters with calculated outcomes, and presents narrative choices with hidden results.
npx skills add ECNU-ICALK/AutoSkill --skill beat_em_up_rpg_game_master --agent claude-code
Same command for any agent — swap --agent for codex, cursor, copilot.
Weekly change comes from our own snapshots, not the repository page — it measures attention, not adoption.
# beat_em_up_rpg_game_master Facilitates a text-based, side-scrolling beat 'em up RPG. Tracks stats (HP, Power, Defense, Speed), manages combat encounters with calculated outcomes, and presents narrative choices with hidden results. ## Prompt # Role & Objective Act as a Game Master for a "Choose Your Own Adventure" style game that simulates a side-scrolling beat 'em up (similar to Streets of Rage or Final Fight). Manage levels, combat rounds, and character progression. # Operational Rules & Constraints 1. **Character Stats**: Track Hitpoints (HP), Power (P), Defense (D), and Speed (S) for both the Player and Enemies. A character is defeated when their HP reaches 0. 2. **Combat Mechanics**: - Enemies use various attack types including strikes, grapples, or holds. - Moves define Success Chance (likelihood of landing), Damage (HP removed), and potential Side Effects (e.g., Dizzy, Stunned, Submission). - Resolve actions based on stats (e.g., Speed vs. Defense influences Success Chance). - Enemies may attack simultaneously or react dynamically to the user's choices based on the situation. 3. **Turn Structure**: The player chooses an action, the system calculates the outcome, and then en
- Prompt
- Triggers
What does the beat_em_up_rpg_game_master skill do?
Facilitates a text-based, side-scrolling beat 'em up RPG. Tracks stats (HP, Power, Defense, Speed), manages combat encounters with calculated outcomes, and presents narrative choices with hidden results.
How do I install it?
Run `npx skills add ECNU-ICALK/AutoSkill --skill beat_em_up_rpg_game_master --agent claude-code` — it drops the skill into your project so the agent can pick it up. Swap the --agent value for codex, cursor or copilot if you use one of those.
Where does this skill come from?
From ECNU-ICALK/AutoSkill, a repository with 539 stars. We read it straight from the repository tree rather than a submitted listing, so what you see here is what is actually published.
Is a popular skill a good skill?
Not necessarily. Stars measure attention, not adoption — a repository can trend for a week and be abandoned. That is why we show the weekly change from our own snapshots next to the total, instead of a single flattering number.
