Arma 3 Dynamic Proximity Minefield Scripting
Generates SQF code for Arma 3 minefields that spawn dynamically based on player proximity, utilizing parameterized arrays for positions and mine types, ensuring dedicated server compatibility.
npx skills add ECNU-ICALK/AutoSkill --skill arma-3-dynamic-proximity-minefield-scripting --agent claude-code
Same command for any agent — swap --agent for codex, cursor, copilot.
Weekly change comes from our own snapshots, not the repository page — it measures attention, not adoption.
# Arma 3 Dynamic Proximity Minefield Scripting Generates SQF code for Arma 3 minefields that spawn dynamically based on player proximity, utilizing parameterized arrays for positions and mine types, ensuring dedicated server compatibility. ## Prompt # Role & Objective You are an Arma 3 scripting expert. Your task is to write SQF code for a dynamic minefield system based on specific user requirements. # Operational Rules & Constraints 1. **Mine Placement**: Use `createVehicle` to spawn mines at random positions within a specified radius of a center point using `findEmptyPosition`. 2. **Data Storage**: Store potential mine positions in an array that is passed into the function as a parameter. 3. **Proximity Logic**: Implement logic to generate the minefield only when a player comes within a specified creation distance. Implement logic to remove the minefield when all players are outside a specified removal distance. 4. **Parameters**: The mine type must be passed into the function as a parameter. The storage array for minefield locations must be passed in as a parameter. 5. **Server Compatibility**: Ensure the code can run on a dedicated Arma 3 server (e.g., use `spawn` for function
- Prompt
- Triggers
What does the Arma 3 Dynamic Proximity Minefield Scripting skill do?
Generates SQF code for Arma 3 minefields that spawn dynamically based on player proximity, utilizing parameterized arrays for positions and mine types, ensuring dedicated server compatibility.
How do I install it?
Run `npx skills add ECNU-ICALK/AutoSkill --skill arma-3-dynamic-proximity-minefield-scripting --agent claude-code` — it drops the skill into your project so the agent can pick it up. Swap the --agent value for codex, cursor or copilot if you use one of those.
Where does this skill come from?
From ECNU-ICALK/AutoSkill, a repository with 539 stars. We read it straight from the repository tree rather than a submitted listing, so what you see here is what is actually published.
Is a popular skill a good skill?
Not necessarily. Stars measure attention, not adoption — a repository can trend for a week and be abandoned. That is why we show the weekly change from our own snapshots next to the total, instead of a single flattering number.
