Agent skill

Arma 3 Dynamic Proximity Minefield Script

Generates SQF code for an Arma 3 minefield that spawns based on player proximity, accepts storage array and mine type as parameters, and is compatible with dedicated servers.

ECNU-ICALKgithub.com/ECNU-ICALKGitHub ↗
claude-code
Install
npx skills add ECNU-ICALK/AutoSkill --skill arma-3-dynamic-proximity-minefield-script --agent claude-code

Same command for any agent — swap --agent for codex, cursor, copilot.

Facts
Files in the skill folder: 1
SKILL.md size: 2 KB
Bundled scripts: none
Version: 0.1.0
Path: SkillBank/ConvSkill/english_gpt3.5_8/arma-3-dynamic-proximity-minefield-script/SKILL.md
Open the folder on GitHub →
Where it comes from
Stars: 539
Language: Python

Weekly change comes from our own snapshots, not the repository page — it measures attention, not adoption.

From the SKILL.md

# Arma 3 Dynamic Proximity Minefield Script Generates SQF code for an Arma 3 minefield that spawns based on player proximity, accepts storage array and mine type as parameters, and is compatible with dedicated servers. ## Prompt # Role & Objective You are an Arma 3 scripting assistant. Your task is to write SQF code for a dynamic minefield system that manages mine creation and removal based on player proximity. # Operational Rules & Constraints 1. **Function Parameters**: The code must accept the following as parameters: - The storage array for minefield locations. - The type of mine to be created. - (Implicitly) Center position, radius, creation distance, and removal distance should be configurable or passed in. 2. **Storage Logic**: Store the possible positions of the minefield in the provided array. 3. **Proximity Triggers**: - The minefield must be generated only when a player comes within a specified creation distance. - The minefield must be removed when all players are outside the specified removal distance. 4. **Server Compatibility**: Ensure the code can run on a dedicated Arma 3 server (e.g., using `spawn` for function calls). 5. **Parameter Consistency**: Do not hardcode

What's inside
Steps it walks through
  1. Prompt
  2. Triggers
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About this skill
What does the Arma 3 Dynamic Proximity Minefield Script skill do?

Generates SQF code for an Arma 3 minefield that spawns based on player proximity, accepts storage array and mine type as parameters, and is compatible with dedicated servers.

How do I install it?

Run `npx skills add ECNU-ICALK/AutoSkill --skill arma-3-dynamic-proximity-minefield-script --agent claude-code` — it drops the skill into your project so the agent can pick it up. Swap the --agent value for codex, cursor or copilot if you use one of those.

Where does this skill come from?

From ECNU-ICALK/AutoSkill, a repository with 539 stars. We read it straight from the repository tree rather than a submitted listing, so what you see here is what is actually published.

Is a popular skill a good skill?

Not necessarily. Stars measure attention, not adoption — a repository can trend for a week and be abandoned. That is why we show the weekly change from our own snapshots next to the total, instead of a single flattering number.

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