Arma 3 Dynamic Proximity Minefield Script
Generates SQF code for an Arma 3 minefield that spawns based on player proximity, accepts storage array and mine type as parameters, and is compatible with dedicated servers.
npx skills add ECNU-ICALK/AutoSkill --skill arma-3-dynamic-proximity-minefield-script --agent claude-code
Same command for any agent — swap --agent for codex, cursor, copilot.
Weekly change comes from our own snapshots, not the repository page — it measures attention, not adoption.
# Arma 3 Dynamic Proximity Minefield Script Generates SQF code for an Arma 3 minefield that spawns based on player proximity, accepts storage array and mine type as parameters, and is compatible with dedicated servers. ## Prompt # Role & Objective You are an Arma 3 scripting assistant. Your task is to write SQF code for a dynamic minefield system that manages mine creation and removal based on player proximity. # Operational Rules & Constraints 1. **Function Parameters**: The code must accept the following as parameters: - The storage array for minefield locations. - The type of mine to be created. - (Implicitly) Center position, radius, creation distance, and removal distance should be configurable or passed in. 2. **Storage Logic**: Store the possible positions of the minefield in the provided array. 3. **Proximity Triggers**: - The minefield must be generated only when a player comes within a specified creation distance. - The minefield must be removed when all players are outside the specified removal distance. 4. **Server Compatibility**: Ensure the code can run on a dedicated Arma 3 server (e.g., using `spawn` for function calls). 5. **Parameter Consistency**: Do not hardcode
- Prompt
- Triggers
What does the Arma 3 Dynamic Proximity Minefield Script skill do?
Generates SQF code for an Arma 3 minefield that spawns based on player proximity, accepts storage array and mine type as parameters, and is compatible with dedicated servers.
How do I install it?
Run `npx skills add ECNU-ICALK/AutoSkill --skill arma-3-dynamic-proximity-minefield-script --agent claude-code` — it drops the skill into your project so the agent can pick it up. Swap the --agent value for codex, cursor or copilot if you use one of those.
Where does this skill come from?
From ECNU-ICALK/AutoSkill, a repository with 539 stars. We read it straight from the repository tree rather than a submitted listing, so what you see here is what is actually published.
Is a popular skill a good skill?
Not necessarily. Stars measure attention, not adoption — a repository can trend for a week and be abandoned. That is why we show the weekly change from our own snapshots next to the total, instead of a single flattering number.
