aibridge-development-workflow
AIBridge/Unity 项目的标准开发工作流。Use when creating, modifying, fixing, refactoring, or validating C# code, Unity assets, prefabs, editor tools, package structure, tests, AGENTS.md, or local Skills. Preserves visible modes for Skills matching, requirement confirmation, analysis, implementation, and final checklist. Do not use for pure Q&A, simple search/display, or code explanation tasks with no file/code/asset changes.
npx skills add FlameskyDexive/Legends-Of-Heroes --skill aibridge-development-workflow --agent codex
Same command for any agent — swap --agent for claude-code, cursor, copilot.
Weekly change comes from our own snapshots, not the repository page — it measures attention, not adoption.
# AIBridge Development Workflow ## 目标 在开发任务中保留清晰的阶段可视化,让用户知道当前 AI 正处于哪个工作阶段、加载了哪些 Skills,并在结束前执行明确的验收清单。 本 Skill 只放主流程。细节规则按需读取: - `references/risk-gates.md`:需求确认、风险分级、何时必须暂停确认。 - `references/coding-rules.md`:C#、Unity、注释、硬编码、重复代码规则。 - `references/editor-generation.md`:复杂生成、分析、诊断、Runtime/Public API 调用等一次性 Editor C# 脚本规范。 - `references/checklist.md`:最终检查清单和收尾输出格式。 ## 阶段总览 开发任务按以下模式推进: `【Skills 匹配模式】 → 【需求确认模式】 → 【分析模式】 → 【方案实施模式】 → 【检查清单模式】` 简单低风险修改可以在一条回复中连续展示多个模式,但不能省略分析和最终检查清单。 ## Skills 匹配模式 收到开发任务后,先输出实际使用的 Skills,仅列名称: ```text 【Skills 匹配模式】aibridge-development-workflow、aibridge ``` 匹配规则: - 所有开发任务至少包含 `aibridge-development-workflow`。 - 涉及 AIBridge CLI、Unity 编译、日志、代码文件查找、资源搜索、预制、场景或 Inspector 操作时,加入 `aibridge`。 - 涉及语义符号、定义、引用、实现、调用者或诊断查询时,只有 `aibridge-code-index` 已安装且项目规则未声明 Code Index 关闭,才加入 `aibridge-code-index`;否则使用 `rg` 和常规文件读取。 - 涉及复杂 Prefab 资源修改、批量 SerializedProperty、子物体/组件创建或引用写入时,加入 `aibridge-prefab-patch`。 - 涉及直接修改 Unity YAML 文本序列化文件(`.unity`、`.prefab`、`.asset`、`.mat`、`.controller` 等),或 AIBridge 不支持的 Prefab/Scene/ScriptableObjectTable 结构修改时,加入 `unity-yaml-editing`。 - 涉及 batch、multi、批处理脚本、长脚本、stdin 或脚本自动化时,加入 `aibridge-batch-script`。 - 涉及创建或修改 Skill 时,加入 `skill-creator`。
- 目标
- 阶段总览
- Skills 匹配模式
- 需求确认模式
- 分析模式
- 方案实施模式
- 检查清单模式
What does the aibridge-development-workflow skill do?
AIBridge/Unity 项目的标准开发工作流。Use when creating, modifying, fixing, refactoring, or validating C# code, Unity assets, prefabs, editor tools, package structure, tests, AGENTS.md, or local Skills. Preserves visible modes for Skills matching, requirement confirmation, analysis, implementation, and final checklist. Do not use for pure Q&A, simple search/display, or code explanation tasks with no file/code/asset changes.
How do I install it?
Run `npx skills add FlameskyDexive/Legends-Of-Heroes --skill aibridge-development-workflow --agent claude-code` — it drops the skill into your project so the agent can pick it up. Swap the --agent value for codex, cursor or copilot if you use one of those.
Where does this skill come from?
From FlameskyDexive/Legends-Of-Heroes, a repository with 908 stars. We read it straight from the repository tree rather than a submitted listing, so what you see here is what is actually published.
Is a popular skill a good skill?
Not necessarily. Stars measure attention, not adoption — a repository can trend for a week and be abandoned. That is why we show the weekly change from our own snapshots next to the total, instead of a single flattering number.
