Agent skill · Media & Video

muapi-ai-fight-scene

Generate a high-cut-density action / fight scene by first composing a 16-cell storyboard image, then driving Seedance 2.0 image-to-video off that storyboard. Stacks GPT-Image-2 (character sheet + storyboard), Nano-Banana-2 (environment concept), and Seedance 2.0 i2v.

SamurAIGPTgithub.com/SamurAIGPTGitHub ↗
claude-codeMIT
Install
npx skills add SamurAIGPT/Generative-Media-Skills --skill ai-fight-scene --agent claude-code

Same command for any agent — swap --agent for codex, cursor, copilot.

Facts
Files in the skill folder: 1
SKILL.md size: 8 KB
Bundled scripts: none
Version: 1.0.0
Path: library/motion/ai-fight-scene/SKILL.md
Open the folder on GitHub →
Where it comes from
Stars: 3,976
Language: Shell
Read our review of the source →

Weekly change comes from our own snapshots, not the repository page — it measures attention, not adoption.

From the SKILL.md

# AI Fight Scene Generator **Generate a high-cut-density action / fight scene by first composing a 16-cell storyboard image, then driving Seedance 2.0 image-to-video off that storyboard.** The core idea: **action tension comes from cut density, not single-shot quality.** Forcing the video model to follow a pre-drawn 4×4 storyboard grid gives you 16 distinct shots in a 15-second clip — landing punches, reverse angles, ECUs, whip-pans — that no t2v prompt could choreograph on its own. ## Inputs | Name | Type | Required | Default | Description | |:---|:---|:---|:---|:---| | `character_description` | text | yes | — | Full physical description of the fighter(s). Asymmetric details (eye colour, scar side, holster on left hip) help the model preserve identity across panels. | | `environment_description` | text | yes | — | The scene setting — e.g. "cyberpunk wet back-alley, neon kanji signage, Stray-game aesthetic, rain on chrome." | | `action_script` | text | yes | — | The action beat — prose or numbered beats. E.g. "Hero is cornered → blocks first punch → counter-elbow → throw opponent into trash cans → finisher." | | `style_direction` | text | no | cinematic action film, anamorphic lens

What's inside
Steps it walks through
  1. Inputs
  2. Steps
  3. Phase A — Character Sheet
  4. Phase B — Environment Concept
  5. Phase C — 16-Cell Storyboard
  6. Phase D — Storyboard → Video (Seedance 2.0)
  7. Notes
  8. Trigger Keywords
  9. Pipeline at a Glance
  10. Notes for the Executing Agent
More from Generative-Media-Skills
All skills →
About this skill
What does the muapi-ai-fight-scene skill do?

Generate a high-cut-density action / fight scene by first composing a 16-cell storyboard image, then driving Seedance 2.0 image-to-video off that storyboard. Stacks GPT-Image-2 (character sheet + storyboard), Nano-Banana-2 (environment concept), and Seedance 2.0 i2v.

How do I install it?

Run `npx skills add SamurAIGPT/Generative-Media-Skills --skill ai-fight-scene --agent claude-code` — it drops the skill into your project so the agent can pick it up. Swap the --agent value for codex, cursor or copilot if you use one of those.

Where does this skill come from?

From SamurAIGPT/Generative-Media-Skills, a repository with 3,976 stars. We read it straight from the repository tree rather than a submitted listing, so what you see here is what is actually published.

Is a popular skill a good skill?

Not necessarily. Stars measure attention, not adoption — a repository can trend for a week and be abandoned. That is why we show the weekly change from our own snapshots next to the total, instead of a single flattering number.

Keep going