aamas-supplementary
Use when preparing AAMAS supplementary material - proofs, extended game and mechanism definitions, extra multiagent experiments, opponent-set details, and the anonymized artifact zip - under the size cap, anonymity, and reviewer-discretion limits, including how to split a game-theory-plus-experiments paper across the 8-page body and the supplement.
npx skills add brycewang-stanford/Awesome-Journal-Skills --skill aamas-supplementary --agent claude-code
Same command for any agent — swap --agent for codex, cursor, copilot.
Weekly change comes from our own snapshots, not the repository page — it measures attention, not adoption.
# AAMAS Supplementary Use this when assembling AAMAS supplementary material. The supplement can support the paper, but the 8-page main submission must stand on its own; a body that is unintelligible without the appendix reads as unreviewable within the page limit. ## Supplement structure - Put full proofs, extended game and mechanism definitions, extra ablations, opponent-set documentation, and robustness tables in a clean appendix or supplementary document. - Put executable assets - game code, environments, learning rules - in the anonymized zip when the current OpenReview form allows it. - Respect the current supplement size cap (25 MB single zip in 2026) and the deadline. - Keep every supplementary file double-blind: no authors, institutions, acknowledgements, private paths, repository owners, or identifying metadata. - Do not hide essential motivation, the core game definition, the main theorem statements, or the primary interaction results in the supplement. - Verify the archive opens on a clean machine and carries no credentials, caches, or OS metadata. ## Appendix architecture for proofs and games - Order appendix sections to mirror the body: game and notation, main proofs,
- Supplement structure
- Appendix architecture for proofs and games
- What gets opened first
- Vignette: splitting a mechanism-design paper
- Output format
What does the aamas-supplementary skill do?
Use when preparing AAMAS supplementary material - proofs, extended game and mechanism definitions, extra multiagent experiments, opponent-set details, and the anonymized artifact zip - under the size cap, anonymity, and reviewer-discretion limits, including how to split a game-theory-plus-experiments paper across the 8-page body and the supplement.
How do I install it?
Run `npx skills add brycewang-stanford/Awesome-Journal-Skills --skill aamas-supplementary --agent claude-code` — it drops the skill into your project so the agent can pick it up. Swap the --agent value for codex, cursor or copilot if you use one of those.
Where does this skill come from?
From brycewang-stanford/Awesome-Journal-Skills, a repository with 909 stars. We read it straight from the repository tree rather than a submitted listing, so what you see here is what is actually published.
Is a popular skill a good skill?
Not necessarily. Stars measure attention, not adoption — a repository can trend for a week and be abandoned. That is why we show the weekly change from our own snapshots next to the total, instead of a single flattering number.