Agent skill

aamas-supplementary

Use when preparing AAMAS supplementary material - proofs, extended game and mechanism definitions, extra multiagent experiments, opponent-set details, and the anonymized artifact zip - under the size cap, anonymity, and reviewer-discretion limits, including how to split a game-theory-plus-experiments paper across the 8-page body and the supplement.

brycew6m4,252★ · +31/wk · 3 repos on radarProfile →
claude-codeMIT
Install
npx skills add brycewang-stanford/Awesome-Journal-Skills --skill aamas-supplementary --agent claude-code

Same command for any agent — swap --agent for codex, cursor, copilot.

Facts
Files in the skill folder: 1
SKILL.md size: 3 KB
Bundled scripts: none
Path: AAMAS-Skills/skills/aamas-supplementary/SKILL.md
Open the folder on GitHub →
Where it comes from
Stars: 909 · +31 this week
Language: Stata
Read our review of the source →

Weekly change comes from our own snapshots, not the repository page — it measures attention, not adoption.

From the SKILL.md

# AAMAS Supplementary Use this when assembling AAMAS supplementary material. The supplement can support the paper, but the 8-page main submission must stand on its own; a body that is unintelligible without the appendix reads as unreviewable within the page limit. ## Supplement structure - Put full proofs, extended game and mechanism definitions, extra ablations, opponent-set documentation, and robustness tables in a clean appendix or supplementary document. - Put executable assets - game code, environments, learning rules - in the anonymized zip when the current OpenReview form allows it. - Respect the current supplement size cap (25 MB single zip in 2026) and the deadline. - Keep every supplementary file double-blind: no authors, institutions, acknowledgements, private paths, repository owners, or identifying metadata. - Do not hide essential motivation, the core game definition, the main theorem statements, or the primary interaction results in the supplement. - Verify the archive opens on a clean machine and carries no credentials, caches, or OS metadata. ## Appendix architecture for proofs and games - Order appendix sections to mirror the body: game and notation, main proofs,

What's inside
Steps it walks through
  1. Supplement structure
  2. Appendix architecture for proofs and games
  3. What gets opened first
  4. Vignette: splitting a mechanism-design paper
  5. Output format
More from Awesome-Journal-Skills
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About this skill
What does the aamas-supplementary skill do?

Use when preparing AAMAS supplementary material - proofs, extended game and mechanism definitions, extra multiagent experiments, opponent-set details, and the anonymized artifact zip - under the size cap, anonymity, and reviewer-discretion limits, including how to split a game-theory-plus-experiments paper across the 8-page body and the supplement.

How do I install it?

Run `npx skills add brycewang-stanford/Awesome-Journal-Skills --skill aamas-supplementary --agent claude-code` — it drops the skill into your project so the agent can pick it up. Swap the --agent value for codex, cursor or copilot if you use one of those.

Where does this skill come from?

From brycewang-stanford/Awesome-Journal-Skills, a repository with 909 stars. We read it straight from the repository tree rather than a submitted listing, so what you see here is what is actually published.

Is a popular skill a good skill?

Not necessarily. Stars measure attention, not adoption — a repository can trend for a week and be abandoned. That is why we show the weekly change from our own snapshots next to the total, instead of a single flattering number.

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