Agent skill

aamas-reproducibility

Use when strengthening AAMAS reproducibility evidence for interaction claims, including proofs and game definitions, opponent and population sets, self-play protocols, random seeds, compute, uncertainty on strategic outcomes, baselines, and consistency between what the paper claims about agents and what the artifact can actually show.

brycew6m4,252★ · +31/wk · 3 repos on radarProfile →
claude-codeMIT
Install
npx skills add brycewang-stanford/Awesome-Journal-Skills --skill aamas-reproducibility --agent claude-code

Same command for any agent — swap --agent for codex, cursor, copilot.

Facts
Files in the skill folder: 1
SKILL.md size: 4 KB
Bundled scripts: none
Path: AAMAS-Skills/skills/aamas-reproducibility/SKILL.md
Open the folder on GitHub →
Where it comes from
Stars: 909 · +31 this week
Language: Stata
Read our review of the source →

Weekly change comes from our own snapshots, not the repository page — it measures attention, not adoption.

From the SKILL.md

# AAMAS Reproducibility Use this before submission and again before camera-ready. The reproducibility question at AAMAS is not only "can I rerun the model" but "can I reproduce the *interaction* - the same agents, the same game, the same emergent outcome." ## Evidence map - Map each theorem, mechanism property, convergence claim, and empirical interaction claim to a verifiable location in the paper, appendix, supplement, or artifact. - For theory, state the game, the information structure, the solution concept, assumptions, proof dependencies, and failure modes clearly enough for a game theorist. - For experiments, report the environment, number of agents, opponent/population set, training regime, evaluation opponents, metrics, hyperparameter ranges, chosen settings, seeds, repeated runs, compute, and runtime. - For small or noisy strategic differences, add uncertainty: standard errors, confidence intervals, or paired tests over seeds and over opponents. - Explain any missing code or environment honestly, and describe how a reader could reproduce the interaction in principle. - Keep the artifact consistent with the paper; a claim the artifact cannot demonstrate is a review-risk mul

What's inside
Steps it walks through
  1. Evidence map
  2. Claim-to-evidence audit table
  3. Vignette: a MARL-plus-convergence paper
  4. Degrees of reproducibility
  5. Output format
More from Awesome-Journal-Skills
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About this skill
What does the aamas-reproducibility skill do?

Use when strengthening AAMAS reproducibility evidence for interaction claims, including proofs and game definitions, opponent and population sets, self-play protocols, random seeds, compute, uncertainty on strategic outcomes, baselines, and consistency between what the paper claims about agents and what the artifact can actually show.

How do I install it?

Run `npx skills add brycewang-stanford/Awesome-Journal-Skills --skill aamas-reproducibility --agent claude-code` — it drops the skill into your project so the agent can pick it up. Swap the --agent value for codex, cursor or copilot if you use one of those.

Where does this skill come from?

From brycewang-stanford/Awesome-Journal-Skills, a repository with 909 stars. We read it straight from the repository tree rather than a submitted listing, so what you see here is what is actually published.

Is a popular skill a good skill?

Not necessarily. Stars measure attention, not adoption — a repository can trend for a week and be abandoned. That is why we show the weekly change from our own snapshots next to the total, instead of a single flattering number.

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