Agent skill

aamas-artifact-evaluation

Use when packaging AAMAS multiagent code, environments, opponent and population sets, random seeds, game definitions, and logs as anonymous supplementary evidence or a public post-acceptance release, even without a separate artifact badge, so that game-theory and MARL reviewers can inspect and re-run the interaction claims.

brycew6m4,252★ · +31/wk · 3 repos on radarProfile →
claude-codeMIT
Install
npx skills add brycewang-stanford/Awesome-Journal-Skills --skill aamas-artifact-evaluation --agent claude-code

Same command for any agent — swap --agent for codex, cursor, copilot.

Facts
Files in the skill folder: 1
SKILL.md size: 4 KB
Bundled scripts: none
Path: AAMAS-Skills/skills/aamas-artifact-evaluation/SKILL.md
Open the folder on GitHub →
Where it comes from
Stars: 909 · +31 this week
Language: Stata
Read our review of the source →

Weekly change comes from our own snapshots, not the repository page — it measures attention, not adoption.

From the SKILL.md

# AAMAS Artifact Evaluation Use this for evidence packaging around AAMAS. Because the venue is about interaction, an artifact must make a *multiagent* claim inspectable: the game, the other agents, and the protocol, not just a single trained model. ## Artifact plan - Decide what a reviewer needs to believe the interaction claim: game or environment code, opponent/population definitions, the training regime, seeds, payoff logs, proofs, or qualitative episode traces. - Keep decision-critical evidence in the main paper or appendix; optional bulk runs can live in the supplementary zip. - Anonymize repository history, paths, environment names, license headers, cluster paths, and commit authors for the review version. - Include a minimal reproduction map: environment build, dependencies, hardware, commands, expected outputs, per-run wall-clock, seeds, and known nondeterminism (especially in self-play). - For a deployed or human-subject setting, give enough provenance for credible reproduction without violating data-use terms. - After acceptance, replace anonymous archives with a public, licensed, citable artifact. ## What AAMAS evidence reviewers open first The single fact that shapes pa

What's inside
Steps it walks through
  1. Artifact plan
  2. What AAMAS evidence reviewers open first
  3. Worked vignette: packaging a self-play study
  4. Calibration anchors
  5. Output format
More from Awesome-Journal-Skills
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About this skill
What does the aamas-artifact-evaluation skill do?

Use when packaging AAMAS multiagent code, environments, opponent and population sets, random seeds, game definitions, and logs as anonymous supplementary evidence or a public post-acceptance release, even without a separate artifact badge, so that game-theory and MARL reviewers can inspect and re-run the interaction claims.

How do I install it?

Run `npx skills add brycewang-stanford/Awesome-Journal-Skills --skill aamas-artifact-evaluation --agent claude-code` — it drops the skill into your project so the agent can pick it up. Swap the --agent value for codex, cursor or copilot if you use one of those.

Where does this skill come from?

From brycewang-stanford/Awesome-Journal-Skills, a repository with 909 stars. We read it straight from the repository tree rather than a submitted listing, so what you see here is what is actually published.

Is a popular skill a good skill?

Not necessarily. Stars measure attention, not adoption — a repository can trend for a week and be abandoned. That is why we show the weekly change from our own snapshots next to the total, instead of a single flattering number.

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