FIFA-Editing-Toolsuite is a C# MIT-licensed project focused on FIFA editing and modding tools, including editors, asset handling, and setup guidance. It has 149 stars and 0 forks, with no listed releases.
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What it is
A C# based toolset described as a FIFA editing toolsuite, including editor tools, mod manager features, asset editors for textures/meshes, and guidance for setup and tutorials. The repository description mentions terms like fifa editor tool, fifa mod manager, frostbite engine modding tool, and asset editors for textures and meshes. It also references a setup guide, installation tutorial, and download link, all within the scope of FIFA modding for EA Sports FC 26/25 context.
How it works
Based on the description, the project provides modular tooling for editing FIFA assets and managing mods. It implies components for editing textures/meshes and managing custom rosters and faces, with a setup/installation workflow. No explicit internal architecture, APIs, or data flows are provided in the readme excerpt.
Getting started
The README excerpt mentions a setup guide and installation tutorial, but no explicit commands or steps are included in the provided material. No exact installation instructions can be quoted from the truncated readme.
Recent releases
RELEASES (latest 0):
- none
Traction
Stars: 149 Forks: 0 Open issues: 0
Behind the repo
No linked startup/company information is provided in the excerpt.
Caveats
License: MIT Created: 2026-07-08 Last push: 2026-07-08 Language: C# Topics include FIFA-related modding and world cup terms, suggesting scope around FIFA 25/26 modding workflows. There are no listed releases.
