Agent Sprite Forge provides Codex-driven workflows to generate 2D sprite sheets, layered maps, and engine-ready assets (Godot/Unity) from natural language prompts. It exports transparent PNG/GIF assets and includes map and tilemap outputs with QA metadata.
Collecting history — the radar snapshots this repo daily. The trend line appears after 3 days of data (1 so far).
What it is
Agent Sprite Forge is a Codex-first workflow for creating 2D game assets, including sprite sheets, layered maps, and engine-ready prototypes. It plans asset pipelines, renders with built-in image generation, then processes outputs for export to Godot, Unity, or raw 2D game workflows.
How it works
The project offers multiple codex skills:
generate2dspritefor sprites, animation sheets, props, FX, and reference variants, producing raw sheets, cleaned sheets, frames, GIFs, and metadata.generate2dmapfor baked maps, layered raster maps, prop packs, and Godot-editable scenes, with output such as base maps, prop packs, extracted props, previews, and scene metadata.video2dspritefor converting video to motion sprite assets (Grok Build only).
The README describes pipelines that couple image generation with deterministic processing steps, such as chroma-key removal, frame extraction, alignment, and QA metadata, and outputs for game engines.
Getting started
Install and usage commands are provided in the README under the Install section and per-skill usage, but the truncated README excerpt here does not include explicit installation commands. The repository includes skills stored under ./skills with entries for generate2dsprite, generate2dmap, and video2dsprite.
Recent releases
The releases section for the latest version indicates: - none
Traction
The repository has 3616 stars and 353 forks as reported. It has 11 open issues.
Behind the repo
(The README excerpt does not include a linked startup or company profile.)
Caveats
- License: MIT
- Created: 2026-04-23
- Last push: 2026-07-12
- Language: Python
Note: The README includes multiple examples and outputs, including engine-ready prototypes for Godot and Unity, and outputs for various asset types. The latest releases are not listed in the provided excerpt.






