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agent-sprite-forge

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Agent Sprite Forge provides Codex-driven workflows to generate 2D sprite sheets, layered maps, and engine-ready assets (Godot/Unity) from natural language prompts. It exports transparent PNG/GIF assets and includes map and tilemap outputs with QA metadata.

3.6kstars
353forks
11issues
MITlicense
2026since
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Reviewgenerated from repository data · Aug 5, 2026

What it is

Agent Sprite Forge is a Codex-first workflow for creating 2D game assets, including sprite sheets, layered maps, and engine-ready prototypes. It plans asset pipelines, renders with built-in image generation, then processes outputs for export to Godot, Unity, or raw 2D game workflows.

How it works

The project offers multiple codex skills:

  • generate2dsprite for sprites, animation sheets, props, FX, and reference variants, producing raw sheets, cleaned sheets, frames, GIFs, and metadata.
  • generate2dmap for baked maps, layered raster maps, prop packs, and Godot-editable scenes, with output such as base maps, prop packs, extracted props, previews, and scene metadata.
  • video2dsprite for converting video to motion sprite assets (Grok Build only).

The README describes pipelines that couple image generation with deterministic processing steps, such as chroma-key removal, frame extraction, alignment, and QA metadata, and outputs for game engines.

Getting started

Install and usage commands are provided in the README under the Install section and per-skill usage, but the truncated README excerpt here does not include explicit installation commands. The repository includes skills stored under ./skills with entries for generate2dsprite, generate2dmap, and video2dsprite.

Recent releases

The releases section for the latest version indicates: - none

Traction

The repository has 3616 stars and 353 forks as reported. It has 11 open issues.

Behind the repo

(The README excerpt does not include a linked startup or company profile.)

Caveats

  • License: MIT
  • Created: 2026-04-23
  • Last push: 2026-07-12
  • Language: Python

Note: The README includes multiple examples and outputs, including engine-ready prototypes for Godot and Unity, and outputs for various asset types. The latest releases are not listed in the provided excerpt.

Agent skills inside · 3
All skills →
generate2dmapGenerate and revise production-oriented 2D game maps with built-in image generation as the default visual asset source, choosing a visual model, runtime object model, collision model, art direction, and engine/export target. Use when Codex needs to create or integrate RPG maps, monster-taming maps, tactical arenas, battle backgrounds, side-scroller/parallax scenes, tilemaps, layered raster maps, clean HD hand-painted maps, pixel-inspired maps, prop packs, collision zones, walkable areas, or map previews.Design & Presentationscriptsgenerate2dspriteGenerate and postprocess general 2D game assets and animation sheets: pixel-art sprites, clean HD map props, creatures, characters, NPCs, spells, projectiles, impacts, props, summons, and transparent GIF exports. Use when Codex should infer the asset plan from a natural-language request, match a reference or map art style, call built-in `image_gen` for solid-magenta raw sheets, and use the local processor only for chroma-key cleanup, frame extraction, alignment, QC, and transparent exports.Design & Presentationscriptsvideo2dspriteGrok Build ONLY. Turn a 2D character still into smooth animation sprites via image_gen/image_edit base → image_to_video (6s/10s run-in-place) → ffmpeg frames → magenta chroma-key → dense sampled sprites (strip/grid/GIF). Use when the user wants video-to-sprite, motion capture from generated video, smoother run/walk cycles from dense frames, or runs /video2dsprite. Do NOT use on Codex/Claude — only Grok Build has image_to_video. Prefer generate2dsprite for crisp pixel sheets without video.Media & Videoscripts
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